mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
This commit is contained in:
parent
cae913d3d5
commit
99136ec592
@ -1576,17 +1576,14 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
|
|||||||
mag_filter = config.mag_filter;
|
mag_filter = config.mag_filter;
|
||||||
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureMagFilterMode(mag_filter));
|
glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, PicaToGL::TextureMagFilterMode(mag_filter));
|
||||||
}
|
}
|
||||||
if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
|
|
||||||
min_filter = config.min_filter;
|
|
||||||
mip_filter = config.mip_filter;
|
|
||||||
glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
|
|
||||||
PicaToGL::TextureMinFilterMode(min_filter, mip_filter));
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO(wwylele): remove this block once mipmap for cube is implemented
|
// TODO(wwylele): remove new_supress_mipmap_for_cube logic once mipmap for cube is implemented
|
||||||
bool new_supress_mipmap_for_cube =
|
bool new_supress_mipmap_for_cube =
|
||||||
config.type == Pica::TexturingRegs::TextureConfig::TextureCube;
|
config.type == Pica::TexturingRegs::TextureConfig::TextureCube;
|
||||||
if (supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
|
if (min_filter != config.min_filter || mip_filter != config.mip_filter ||
|
||||||
|
supress_mipmap_for_cube != new_supress_mipmap_for_cube) {
|
||||||
|
min_filter = config.min_filter;
|
||||||
|
mip_filter = config.mip_filter;
|
||||||
supress_mipmap_for_cube = new_supress_mipmap_for_cube;
|
supress_mipmap_for_cube = new_supress_mipmap_for_cube;
|
||||||
if (new_supress_mipmap_for_cube) {
|
if (new_supress_mipmap_for_cube) {
|
||||||
// HACK: use mag filter converter for min filter because they are the same anyway
|
// HACK: use mag filter converter for min filter because they are the same anyway
|
||||||
|
Loading…
Reference in New Issue
Block a user