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https://github.com/Lime3DS/Lime3DS.git
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GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.
Anonymous structs are not standard C++, hence don't use them.
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246cb75584
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9b0d0c81a0
@ -28,22 +28,24 @@ QVariant GPUCommandStreamItemModel::data(const QModelIndex& index, int role) con
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const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index);
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const GSP_GPU::GXCommand& command = GetDebugger()->ReadGXCommandHistory(command_index);
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if (role == Qt::DisplayRole)
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if (role == Qt::DisplayRole)
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{
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{
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std::map<GSP_GPU::GXCommandId, const char*> command_names;
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std::map<GSP_GPU::GXCommandId, const char*> command_names = {
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command_names[GSP_GPU::GXCommandId::REQUEST_DMA] = "REQUEST_DMA";
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{ GSP_GPU::GXCommandId::REQUEST_DMA, "REQUEST_DMA" },
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command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST] = "SET_COMMAND_LIST_FIRST";
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{ GSP_GPU::GXCommandId::SET_COMMAND_LIST_FIRST, "SET_COMMAND_LIST_FIRST" },
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command_names[GSP_GPU::GXCommandId::SET_MEMORY_FILL] = "SET_MEMORY_FILL";
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{ GSP_GPU::GXCommandId::SET_MEMORY_FILL, "SET_MEMORY_FILL" },
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command_names[GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER] = "SET_DISPLAY_TRANSFER";
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{ GSP_GPU::GXCommandId::SET_DISPLAY_TRANSFER, "SET_DISPLAY_TRANSFER" },
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command_names[GSP_GPU::GXCommandId::SET_TEXTURE_COPY] = "SET_TEXTURE_COPY";
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{ GSP_GPU::GXCommandId::SET_TEXTURE_COPY, "SET_TEXTURE_COPY" },
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command_names[GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST] = "SET_COMMAND_LIST_LAST";
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{ GSP_GPU::GXCommandId::SET_COMMAND_LIST_LAST, "SET_COMMAND_LIST_LAST" }
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QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[static_cast<GSP_GPU::GXCommandId>(command.id)])
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};
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.arg(command.data[0], 8, 16, QLatin1Char('0'))
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const u32* command_data = reinterpret_cast<const u32*>(&command);
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.arg(command.data[1], 8, 16, QLatin1Char('0'))
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QString str = QString("%1 %2 %3 %4 %5 %6 %7 %8 %9").arg(command_names[command.id])
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.arg(command.data[2], 8, 16, QLatin1Char('0'))
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.arg(command_data[0], 8, 16, QLatin1Char('0'))
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.arg(command.data[3], 8, 16, QLatin1Char('0'))
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.arg(command_data[1], 8, 16, QLatin1Char('0'))
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.arg(command.data[4], 8, 16, QLatin1Char('0'))
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.arg(command_data[2], 8, 16, QLatin1Char('0'))
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.arg(command.data[5], 8, 16, QLatin1Char('0'))
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.arg(command_data[3], 8, 16, QLatin1Char('0'))
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.arg(command.data[6], 8, 16, QLatin1Char('0'))
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.arg(command_data[4], 8, 16, QLatin1Char('0'))
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.arg(command.data[7], 8, 16, QLatin1Char('0'));
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.arg(command_data[5], 8, 16, QLatin1Char('0'))
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.arg(command_data[6], 8, 16, QLatin1Char('0'))
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.arg(command_data[7], 8, 16, QLatin1Char('0'));
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return QVariant(str);
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return QVariant(str);
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}
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}
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else
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else
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@ -160,60 +160,72 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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};
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};
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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switch (static_cast<GXCommandId>(cmd_buff[0])) {
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switch (command.id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case GXCommandId::REQUEST_DMA:
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case GXCommandId::REQUEST_DMA:
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memcpy(Memory::GetPointer(cmd_buff[2]), Memory::GetPointer(cmd_buff[1]), cmd_buff[3]);
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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break;
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break;
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case GXCommandId::SET_COMMAND_LIST_LAST:
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case GXCommandId::SET_COMMAND_LIST_LAST:
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, cmd_buff[1] >> 3); // command list data address
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{
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WriteGPURegister(GPU::Regs::CommandProcessor, cmd_buff[2] >> 3); // command list address
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
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WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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// TODO: Move this to GPU
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// TODO: Move this to GPU
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// TODO: Not sure what units the size is measured in
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// TODO: Not sure what units the size is measured in
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g_debugger.CommandListCalled(cmd_buff[1], (u32*)Memory::GetPointer(cmd_buff[1]), cmd_buff[2]);
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g_debugger.CommandListCalled(params.address,
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(u32*)Memory::GetPointer(params.address),
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params.size);
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break;
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break;
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}
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case GXCommandId::SET_MEMORY_FILL:
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case GXCommandId::SET_MEMORY_FILL:
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WriteGPURegister(GPU::Regs::MemoryFill, cmd_buff[1] >> 3); // Start 1
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{
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WriteGPURegister(GPU::Regs::MemoryFill + 1, cmd_buff[3] >> 3); // End 1
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auto& params = command.memory_fill;
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WriteGPURegister(GPU::Regs::MemoryFill + 2, cmd_buff[3] - cmd_buff[1]); // Size 1
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WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 3, cmd_buff[2]); // Value 1
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WriteGPURegister(GPU::Regs::MemoryFill + 1, params.end1 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 2, params.end1 - params.start1);
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WriteGPURegister(GPU::Regs::MemoryFill + 3, params.value1);
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WriteGPURegister(GPU::Regs::MemoryFill + 4, cmd_buff[4] >> 3); // Start 2
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WriteGPURegister(GPU::Regs::MemoryFill + 4, params.start2 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 5, cmd_buff[6] >> 3); // End 2
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WriteGPURegister(GPU::Regs::MemoryFill + 5, params.end2 >> 3);
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WriteGPURegister(GPU::Regs::MemoryFill + 6, cmd_buff[6] - cmd_buff[4]); // Size 2
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WriteGPURegister(GPU::Regs::MemoryFill + 6, params.end2 - params.start2);
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WriteGPURegister(GPU::Regs::MemoryFill + 7, cmd_buff[5]); // Value 2
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WriteGPURegister(GPU::Regs::MemoryFill + 7, params.value2);
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break;
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break;
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}
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// TODO: Check if texture copies are implemented correctly..
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// TODO: Check if texture copies are implemented correctly..
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_TEXTURE_COPY:
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case GXCommandId::SET_TEXTURE_COPY:
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WriteGPURegister(GPU::Regs::DisplayTransfer, cmd_buff[1] >> 3); // input buffer address
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{
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WriteGPURegister(GPU::Regs::DisplayTransfer + 1, cmd_buff[2] >> 3); // output buffer address
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auto& params = command.image_copy;
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WriteGPURegister(GPU::Regs::DisplayTransfer + 3, cmd_buff[3]); // input buffer size
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WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 2, cmd_buff[4]); // output buffer size
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WriteGPURegister(GPU::Regs::DisplayTransfer + 1, params.out_buffer_address >> 3);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 4, cmd_buff[5]); // transfer flags
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WriteGPURegister(GPU::Regs::DisplayTransfer + 3, params.in_buffer_size);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 2, params.out_buffer_size);
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WriteGPURegister(GPU::Regs::DisplayTransfer + 4, params.flags);
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// TODO: Should this only be ORed with 1 for texture copies?
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// TODO: Should this only be ORed with 1 for texture copies?
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WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); // trigger transfer
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// trigger transfer
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WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1);
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break;
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break;
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}
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case GXCommandId::SET_COMMAND_LIST_FIRST:
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case GXCommandId::SET_COMMAND_LIST_FIRST:
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{
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{
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//u32* buf0_data = (u32*)Memory::GetPointer(cmd_buff[1]);
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// TODO
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//u32* buf1_data = (u32*)Memory::GetPointer(cmd_buff[3]);
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//u32* buf2_data = (u32*)Memory::GetPointer(cmd_buff[5]);
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break;
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break;
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}
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}
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default:
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default:
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ERROR_LOG(GSP, "unknown command 0x%08X", cmd_buff[0]);
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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}
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}
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GX_FinishCommand(g_thread_id);
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GX_FinishCommand(g_thread_id);
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include "common/bit_field.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -12,21 +13,50 @@
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namespace GSP_GPU {
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namespace GSP_GPU {
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enum class GXCommandId : u32 {
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enum class GXCommandId : u32 {
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REQUEST_DMA = 0x00000000,
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REQUEST_DMA = 0x00,
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SET_COMMAND_LIST_LAST = 0x00000001,
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SET_COMMAND_LIST_LAST = 0x01,
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SET_MEMORY_FILL = 0x01000102, // TODO: Confirm?
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SET_MEMORY_FILL = 0x02,
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SET_DISPLAY_TRANSFER = 0x00000003,
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SET_DISPLAY_TRANSFER = 0x03,
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SET_TEXTURE_COPY = 0x00000004,
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SET_TEXTURE_COPY = 0x04,
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SET_COMMAND_LIST_FIRST = 0x00000005,
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SET_COMMAND_LIST_FIRST = 0x05,
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};
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};
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union GXCommand {
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struct GXCommand {
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struct {
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BitField<0, 8, GXCommandId> id;
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GXCommandId id;
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union {
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struct {
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u32 source_address;
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u32 dest_address;
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u32 size;
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} dma_request;
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struct {
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u32 address;
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u32 size;
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} set_command_list_last;
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struct {
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u32 start1;
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u32 value1;
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u32 end1;
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u32 start2;
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u32 value2;
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u32 end2;
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} memory_fill;
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struct {
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u32 in_buffer_address;
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u32 out_buffer_address;
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u32 in_buffer_size;
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u32 out_buffer_size;
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u32 flags;
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} image_copy;
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u8 raw_data[0x1C];
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};
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};
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u32 data[0x20];
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};
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};
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static_assert(sizeof(GXCommand) == 0x20, "GXCommand struct has incorrect size");
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/// Interface to "srv:" service
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/// Interface to "srv:" service
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class Interface : public Service::Interface {
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class Interface : public Service::Interface {
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@ -50,7 +50,7 @@ public:
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virtual void GXCommandProcessed(int total_command_count)
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virtual void GXCommandProcessed(int total_command_count)
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{
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{
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const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
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const GSP_GPU::GXCommand& cmd = observed->ReadGXCommandHistory(total_command_count-1);
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ERROR_LOG(GSP, "Received command: id=%x", cmd.id);
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ERROR_LOG(GSP, "Received command: id=%x", (int)cmd.id.Value());
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}
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}
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/**
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/**
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@ -84,8 +84,7 @@ public:
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gx_command_history.push_back(GSP_GPU::GXCommand());
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gx_command_history.push_back(GSP_GPU::GXCommand());
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GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
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GSP_GPU::GXCommand& cmd = gx_command_history[gx_command_history.size()-1];
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const int cmd_length = sizeof(GSP_GPU::GXCommand);
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memcpy(&cmd, command_data, sizeof(GSP_GPU::GXCommand));
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memcpy(cmd.data, command_data, cmd_length);
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ForEachObserver([this](DebuggerObserver* observer) {
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ForEachObserver([this](DebuggerObserver* observer) {
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observer->GXCommandProcessed(this->gx_command_history.size());
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observer->GXCommandProcessed(this->gx_command_history.size());
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