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https://github.com/Lime3DS/Lime3DS.git
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frontend: Use inverted use_gles as a fallback for GL initialization. (#7117)
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parent
e13735b624
commit
9b2a5926a6
@ -42,10 +42,8 @@ private:
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SDL_GLContext context;
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};
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary} {
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// Initialize the window
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if (Settings::values.use_gles) {
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static SDL_Window* CreateGLWindow(const std::string& window_title, bool gles) {
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if (gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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@ -54,7 +52,16 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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return SDL_CreateWindow(window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Core::kScreenTopWidth,
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Core::kScreenTopHeight + Core::kScreenBottomHeight,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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}
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EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, bool is_secondary)
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: EmuWindow_SDL2{system_, is_secondary} {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -71,17 +78,17 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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std::string window_title = fmt::format("Citra {} | {}-{}", Common::g_build_fullname,
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Common::g_scm_branch, Common::g_scm_desc);
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render_window =
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SDL_CreateWindow(window_title.c_str(),
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SDL_WINDOWPOS_UNDEFINED, // x position
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SDL_WINDOWPOS_UNDEFINED, // y position
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Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight,
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SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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// First, try to create a context with the requested type.
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render_window = CreateGLWindow(window_title, Settings::values.use_gles.GetValue());
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if (render_window == nullptr) {
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// On failure, fall back to context with flipped type.
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render_window = CreateGLWindow(window_title, !Settings::values.use_gles.GetValue());
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if (render_window == nullptr) {
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LOG_CRITICAL(Frontend, "Failed to create SDL2 window: {}", SDL_GetError());
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exit(1);
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}
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}
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strict_context_required = std::strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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@ -106,7 +113,11 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system_, bool fullscreen, boo
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}
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render_window_id = SDL_GetWindowID(render_window);
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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int profile_mask = 0;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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auto gl_load_func =
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profile_mask == SDL_GL_CONTEXT_PROFILE_ES ? gladLoadGLES2Loader : gladLoadGLLoader;
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if (!gl_load_func(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
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LOG_CRITICAL(Frontend, "Failed to initialize GL functions: {}", SDL_GetError());
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@ -138,13 +138,9 @@ void EmuThread::run() {
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}
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#ifdef HAS_OPENGL
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class OpenGLSharedContext : public Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext() {
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static std::unique_ptr<QOpenGLContext> CreateQOpenGLContext(bool gles) {
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QSurfaceFormat format;
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if (Settings::values.use_gles) {
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if (gles) {
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format.setRenderableType(QSurfaceFormat::RenderableType::OpenGLES);
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format.setVersion(3, 2);
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} else {
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@ -161,14 +157,31 @@ public:
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format.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior);
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format.setSwapInterval(0);
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context = std::make_unique<QOpenGLContext>();
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auto context = std::make_unique<QOpenGLContext>();
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create main openGL context");
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LOG_ERROR(Frontend, "Unable to create OpenGL context with GLES = {}", gles);
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return nullptr;
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}
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return context;
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}
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class OpenGLSharedContext : public Frontend::GraphicsContext {
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public:
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/// Create the original context that should be shared from
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explicit OpenGLSharedContext() {
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// First, try to create a context with the requested type.
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context = CreateQOpenGLContext(Settings::values.use_gles.GetValue());
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if (context == nullptr) {
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// On failure, fall back to context with flipped type.
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context = CreateQOpenGLContext(!Settings::values.use_gles.GetValue());
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if (context == nullptr) {
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LOG_ERROR(Frontend, "Unable to create any OpenGL context.");
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}
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}
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offscreen_surface = std::make_unique<QOffscreenSurface>(nullptr);
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offscreen_surface->setFormat(format);
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offscreen_surface->setFormat(context->format());
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offscreen_surface->create();
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surface = offscreen_surface.get();
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}
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@ -184,7 +197,7 @@ public:
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context->setShareContext(share_context);
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context->setFormat(format);
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if (!context->create()) {
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LOG_ERROR(Frontend, "Unable to create shared openGL context");
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LOG_ERROR(Frontend, "Unable to create shared OpenGL context");
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}
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surface = main_surface;
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@ -194,6 +207,10 @@ public:
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OpenGLSharedContext::DoneCurrent();
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}
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bool IsGLES() override {
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return context->format().renderableType() == QSurfaceFormat::RenderableType::OpenGLES;
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}
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void SwapBuffers() override {
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context->swapBuffers(surface);
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}
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@ -739,8 +756,9 @@ bool GRenderWindow::LoadOpenGL() {
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#ifdef HAS_OPENGL
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auto context = CreateSharedContext();
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auto scope = context->Acquire();
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const auto gles = context->IsGLES();
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auto gl_load_func = Settings::values.use_gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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auto gl_load_func = gles ? gladLoadGLES2Loader : gladLoadGLLoader;
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if (!gl_load_func(GetProcAddressGL)) {
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QMessageBox::warning(
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this, tr("Error while initializing OpenGL!"),
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@ -751,14 +769,14 @@ bool GRenderWindow::LoadOpenGL() {
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const QString renderer =
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QString::fromUtf8(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
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if (!Settings::values.use_gles && !GLAD_GL_VERSION_4_3) {
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if (!gles && !GLAD_GL_VERSION_4_3) {
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LOG_ERROR(Frontend, "GPU does not support OpenGL 4.3: {}", renderer.toStdString());
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QMessageBox::warning(this, tr("Error while initializing OpenGL 4.3!"),
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tr("Your GPU may not support OpenGL 4.3, or you do not have the "
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"latest graphics driver.<br><br>GL Renderer:<br>%1")
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.arg(renderer));
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return false;
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} else if (Settings::values.use_gles && !GLAD_GL_ES_VERSION_3_2) {
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} else if (gles && !GLAD_GL_ES_VERSION_3_2) {
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LOG_ERROR(Frontend, "GPU does not support OpenGL ES 3.2: {}", renderer.toStdString());
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QMessageBox::warning(this, tr("Error while initializing OpenGL ES 3.2!"),
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tr("Your GPU may not support OpenGL ES 3.2, or you do not have the "
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@ -77,6 +77,11 @@ class GraphicsContext {
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public:
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virtual ~GraphicsContext();
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/// Checks whether this context uses OpenGL ES.
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virtual bool IsGLES() {
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return false;
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}
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/// Inform the driver to swap the front/back buffers and present the current image
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virtual void SwapBuffers(){};
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