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rasterizer_cache: Always create TextureDownloaderES
* It's used when dumping textures on desktop, so create it upfront to avoid null checks
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@ -260,11 +260,6 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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GetTexImageOES conveniently only dumps the specified region, and works on both
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GetTexImageOES conveniently only dumps the specified region, and works on both
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desktop and ES.
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desktop and ES.
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*/
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*/
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// if the backend isn't OpenGL ES, this won't be initialized yet
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if (!owner.texture_downloader_es) {
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owner.texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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}
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owner.texture_downloader_es->GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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owner.texture_downloader_es->GetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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height, width, &decoded_texture[0]);
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height, width, &decoded_texture[0]);
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state.texture_units[0].texture_2d = old_texture;
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state.texture_units[0].texture_2d = old_texture;
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@ -12,7 +12,6 @@
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
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#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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namespace OpenGL {
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namespace OpenGL {
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@ -244,9 +243,7 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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texture_filterer = std::make_unique<TextureFilterer>(Settings::values.texture_filter_name,
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texture_filterer = std::make_unique<TextureFilterer>(Settings::values.texture_filter_name,
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resolution_scale_factor);
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resolution_scale_factor);
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
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if (GLES) {
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texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
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}
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}
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}
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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