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ConvertD24S8toABGR: fix fb attachment
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@ -1029,6 +1029,7 @@ void RasterizerCacheOpenGL::ConvertD24S8toABGR(GLuint src_tex,
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glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
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glBufferData(GL_PIXEL_PACK_BUFFER, d24s8_abgr_buffer_size, nullptr, GL_STREAM_COPY);
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}
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}
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex,
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, src_tex,
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0);
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0);
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glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
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glReadPixels(static_cast<GLint>(src_rect.left), static_cast<GLint>(src_rect.bottom),
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