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CFGU: Some changes
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cdd78fa01d
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@ -44,16 +44,32 @@ struct UsernameBlock {
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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struct ConsoleModelInfo {
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const u32 CONSOLE_MODEL = NINTENDO_3DS_XL;
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static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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static UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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static const u8 SOUND_OUTPUT_MODE = 2;
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static const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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static const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = { };
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@ -67,13 +83,14 @@ static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
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static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
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static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
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// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
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#define C(code) ((code)[0] | ((code)[1] << 8))
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static const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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static const std::array<u8, 4> COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
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static const std::array<u16, 187> country_codes = {
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
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@ -305,26 +322,30 @@ ResultCode FormatConfig() {
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, 0x20, 0xE,
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res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
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reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, 0x8, 0xE, reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, 0x4, 0x8, reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
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reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, 0x1, 0xA, &CONSOLE_LANGUAGE);
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res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00070001, 0x1, 0xE, &SOUND_OUTPUT_MODE);
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res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000B0000, 0x4, 0xE, COUNTRY_INFO.data());
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res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
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reinterpret_cast<const u8*>(&COUNTRY_INFO));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, 0x1C, 0xE, reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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// Save the buffer to the file
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