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Session: Change to a WaitObject.
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@ -39,7 +39,7 @@ Thread* WaitObject::ReleaseNextThread() {
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next_thread->ReleaseWaitObject(this);
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next_thread->ReleaseWaitObject(this);
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return next_thread.get();
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return next_thread;
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}
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}
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void WaitObject::WakeupAllWaitingThreads() {
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void WaitObject::WakeupAllWaitingThreads() {
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@ -71,6 +71,7 @@ public:
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*/
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*/
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bool IsWaitable() const {
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bool IsWaitable() const {
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switch (GetHandleType()) {
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switch (GetHandleType()) {
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case HandleType::Session:
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case HandleType::Event:
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case HandleType::Event:
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case HandleType::Mutex:
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case HandleType::Mutex:
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case HandleType::Thread:
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case HandleType::Thread:
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@ -41,7 +41,7 @@ inline static u32* GetCommandBuffer(const int offset=0) {
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* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
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* opposed to HLE simulations.
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* opposed to HLE simulations.
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*/
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*/
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class Session : public Object {
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class Session : public WaitObject {
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public:
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public:
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std::string GetTypeName() const override { return "Session"; }
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std::string GetTypeName() const override { return "Session"; }
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@ -53,6 +53,12 @@ public:
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* aren't supported yet.
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* aren't supported yet.
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*/
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*/
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virtual ResultVal<bool> SyncRequest() = 0;
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virtual ResultVal<bool> SyncRequest() = 0;
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ResultVal<bool> Wait() override {
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// TODO(bunnei): This function exists to satisfy a hardware test with a Session object
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// passed into WaitSynchronization. Not sure if it's possible for this to ever be false?
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return MakeResult<bool>(true);
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}
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};
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};
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}
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}
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