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Use uniform formatting when printing hexadecimal numbers.
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afcb250b31
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9fd2537e93
@ -142,7 +142,7 @@ inline void Write(u32 addr, const T data) {
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for (u32* ptr = start; ptr < end; ++ptr)
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*ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
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DEBUG_LOG(GPU, "MemoryFill from 0x%08x to 0x%08x", config.GetStartAddress(), config.GetEndAddress());
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}
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break;
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}
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@ -207,7 +207,7 @@ inline void Write(u32 addr, const T data) {
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}
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}
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DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
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DEBUG_LOG(GPU, "DisplayTriggerTransfer: 0x%08x bytes from 0x%08x(%dx%d)-> 0x%08x(%dx%d), dst format %x",
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config.output_height * config.output_width * 4,
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config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
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config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
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@ -222,7 +222,7 @@ inline void Write(u32 addr, const T data) {
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if (config.trigger & 1)
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{
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// u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
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ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
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ERROR_LOG(GPU, "Beginning 0x%08x bytes of commands from address 0x%08x", config.size, config.address << 3);
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// TODO: Process command list!
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}
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break;
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@ -87,7 +87,7 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
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? framebuffer_sub.address_left2
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: framebuffer_sub.address_left1;
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DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
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DEBUG_LOG(GPU, "RenderXFB: 0x%08x bytes from 0x%08x(%dx%d), fmt %x",
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framebuffer_top.stride * framebuffer_top.height,
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GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
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(int)framebuffer_top.height, (int)framebuffer_top.format);
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