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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #5190 from Subv/warnings
Warnings: Fixed a few warnings from various places
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commit
a1be6a4ffe
@ -104,8 +104,8 @@ void EmuThread::run() {
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}
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OpenGLWindow::OpenGLWindow(QWindow* parent, QWidget* event_handler, QOpenGLContext* shared_context)
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: QWindow(parent), event_handler(event_handler),
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context(new QOpenGLContext(shared_context->parent())) {
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: QWindow(parent), context(new QOpenGLContext(shared_context->parent())),
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event_handler(event_handler) {
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// disable vsync for any shared contexts
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auto format = shared_context->format();
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@ -30,7 +30,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
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setLayout(layout);
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using namespace InputCommon::CemuhookUDP;
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job = std::move(std::make_unique<CalibrationConfigurationJob>(
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job = std::make_unique<CalibrationConfigurationJob>(
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host, port, pad_index, client_id,
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[this](CalibrationConfigurationJob::Status status) {
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QString text;
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@ -56,7 +56,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
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min_y = min_y_;
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max_x = max_x_;
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max_y = max_y_;
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}));
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});
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}
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CalibrationConfigurationDialog::~CalibrationConfigurationDialog() = default;
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@ -1232,7 +1232,7 @@ void GMainWindow::OnGameListDumpRomFS(QString game_path, u64 program_id) {
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using FutureWatcher = QFutureWatcher<std::pair<Loader::ResultStatus, Loader::ResultStatus>>;
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auto* future_watcher = new FutureWatcher(this);
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connect(future_watcher, &FutureWatcher::finished,
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[this, program_id, dialog, base_path, update_path, future_watcher] {
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[this, dialog, base_path, update_path, future_watcher] {
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dialog->hide();
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const auto& [base, update] = future_watcher->result();
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if (base != Loader::ResultStatus::Success) {
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@ -194,6 +194,7 @@ void Thread::ResumeFromWait() {
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case ThreadStatus::WaitArb:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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case ThreadStatus::Dormant:
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break;
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case ThreadStatus::Ready:
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@ -53,7 +53,7 @@ public:
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mutable std::mutex ban_list_mutex; ///< Mutex for the ban lists
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RoomImpl()
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: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
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: NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}, random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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@ -242,6 +242,13 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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SetError(Error::LostConnection);
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}
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break;
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case ENET_EVENT_TYPE_NONE:
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break;
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case ENET_EVENT_TYPE_CONNECT:
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// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
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// already connected
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ASSERT_MSG(false, "Received unexpected connect event while already connected");
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break;
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}
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}
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{
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