mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
Merge pull request #266 from yuriks/remove-ndma
Remove unused NDMA module.
This commit is contained in:
commit
a1f9cde806
@ -65,7 +65,6 @@ enum LOG_TYPE {
|
||||
WII_IPC_HID,
|
||||
KERNEL,
|
||||
SVC,
|
||||
NDMA,
|
||||
HLE,
|
||||
RENDER,
|
||||
GPU,
|
||||
|
@ -68,7 +68,6 @@ LogManager::LogManager()
|
||||
m_Log[LogTypes::RENDER] = new LogContainer("RENDER", "RENDER");
|
||||
m_Log[LogTypes::GPU] = new LogContainer("GPU", "GPU");
|
||||
m_Log[LogTypes::SVC] = new LogContainer("SVC", "Supervisor Call HLE");
|
||||
m_Log[LogTypes::NDMA] = new LogContainer("NDMA", "NDMA");
|
||||
m_Log[LogTypes::HLE] = new LogContainer("HLE", "High Level Emulation");
|
||||
m_Log[LogTypes::HW] = new LogContainer("HW", "Hardware");
|
||||
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
|
||||
|
@ -59,7 +59,6 @@ set(SRCS
|
||||
hle/svc.cpp
|
||||
hw/gpu.cpp
|
||||
hw/hw.cpp
|
||||
hw/ndma.cpp
|
||||
loader/elf.cpp
|
||||
loader/loader.cpp
|
||||
loader/ncch.cpp
|
||||
@ -140,7 +139,6 @@ set(HEADERS
|
||||
hle/svc.h
|
||||
hw/gpu.h
|
||||
hw/hw.h
|
||||
hw/ndma.h
|
||||
loader/elf.h
|
||||
loader/loader.h
|
||||
loader/ncch.h
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "core/hw/ndma.h"
|
||||
|
||||
namespace HW {
|
||||
|
||||
@ -40,11 +39,6 @@ template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
switch (addr & 0xFFFFF000) {
|
||||
|
||||
// TODO(bunnei): What is the virtual address of NDMA?
|
||||
// case VADDR_NDMA:
|
||||
// NDMA::Read(var, addr);
|
||||
// break;
|
||||
|
||||
case VADDR_GPU:
|
||||
GPU::Read(var, addr);
|
||||
break;
|
||||
@ -58,11 +52,6 @@ template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
switch (addr & 0xFFFFF000) {
|
||||
|
||||
// TODO(bunnei): What is the virtual address of NDMA?
|
||||
// case VADDR_NDMA
|
||||
// NDMA::Write(addr, data);
|
||||
// break;
|
||||
|
||||
case VADDR_GPU:
|
||||
GPU::Write(addr, data);
|
||||
break;
|
||||
@ -87,13 +76,11 @@ template void Write<u8>(u32 addr, const u8 data);
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
GPU::Update();
|
||||
NDMA::Update();
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
GPU::Init();
|
||||
NDMA::Init();
|
||||
NOTICE_LOG(HW, "initialized OK");
|
||||
}
|
||||
|
||||
|
@ -1,47 +0,0 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
#include "core/hw/ndma.h"
|
||||
|
||||
namespace NDMA {
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr) {
|
||||
ERROR_LOG(NDMA, "unknown Read%lu @ 0x%08X", sizeof(var) * 8, addr);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data) {
|
||||
ERROR_LOG(NDMA, "unknown Write%lu 0x%08X @ 0x%08X", sizeof(data) * 8, (u32)data, addr);
|
||||
}
|
||||
|
||||
// Explicitly instantiate template functions because we aren't defining this in the header:
|
||||
|
||||
template void Read<u64>(u64 &var, const u32 addr);
|
||||
template void Read<u32>(u32 &var, const u32 addr);
|
||||
template void Read<u16>(u16 &var, const u32 addr);
|
||||
template void Read<u8>(u8 &var, const u32 addr);
|
||||
|
||||
template void Write<u64>(u32 addr, const u64 data);
|
||||
template void Write<u32>(u32 addr, const u32 data);
|
||||
template void Write<u16>(u32 addr, const u16 data);
|
||||
template void Write<u8>(u32 addr, const u8 data);
|
||||
|
||||
/// Update hardware
|
||||
void Update() {
|
||||
}
|
||||
|
||||
/// Initialize hardware
|
||||
void Init() {
|
||||
NOTICE_LOG(GPU, "initialized OK");
|
||||
}
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown() {
|
||||
NOTICE_LOG(GPU, "shutdown OK");
|
||||
}
|
||||
|
||||
} // namespace
|
@ -1,26 +0,0 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace NDMA {
|
||||
|
||||
template <typename T>
|
||||
inline void Read(T &var, const u32 addr);
|
||||
|
||||
template <typename T>
|
||||
inline void Write(u32 addr, const T data);
|
||||
|
||||
/// Update hardware
|
||||
void Update();
|
||||
|
||||
/// Initialize hardware
|
||||
void Init();
|
||||
|
||||
/// Shutdown hardware
|
||||
void Shutdown();
|
||||
|
||||
} // namespace
|
Loading…
Reference in New Issue
Block a user