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synced 2025-01-07 15:48:12 +01:00
Added "Reverse Side by Side" Sterioscopic 3D mode
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@ -166,6 +166,7 @@
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<string-array name="render3dModes">
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<item>@string/off</item>
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<item>@string/side_by_side</item>
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<item>@string/reverse_side_by_side</item>
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<item>@string/anaglyph</item>
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<item>@string/interlaced</item>
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<item>@string/reverse_interlaced</item>
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@ -563,6 +563,7 @@
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<!-- Render 3D modes -->
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<string name="side_by_side">Side by Side</string>
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<string name="reverse_side_by_side">Reverse Side by Side</string>
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<string name="anaglyph">Anaglyph</string>
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<string name="interlaced">Interlaced</string>
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<string name="reverse_interlaced">Reverse Interlaced</string>
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@ -56,10 +56,11 @@ enum class PortraitLayoutOption : u32 {
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enum class StereoRenderOption : u32 {
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Off = 0,
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SideBySide = 1,
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Anaglyph = 2,
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Interlaced = 3,
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ReverseInterlaced = 4,
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CardboardVR = 5
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ReverseSideBySide = 2,
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Anaglyph = 3,
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Interlaced = 4,
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ReverseInterlaced = 5,
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CardboardVR = 6
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};
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// Which eye to render when 3d is off. 800px wide mode could be added here in the future, when
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@ -66,14 +66,17 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
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}
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#endif
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left / 2 &&
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framebuffer_x < layout.bottom_screen.right / 2) ||
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(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
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framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
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} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
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} else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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((framebuffer_x >= layout.bottom_screen.left &&
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@ -90,14 +93,18 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
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}
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std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
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Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
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if (new_x >= framebuffer_layout.width / 2) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
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new_x -= framebuffer_layout.width / 2;
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
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else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
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new_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
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new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
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} else {
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@ -122,18 +129,22 @@ void EmuWindow::CreateTouchState() {
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}
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bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return false;
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if (framebuffer_x >= framebuffer_layout.width / 2) {
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide)
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framebuffer_x -= framebuffer_layout.width / 2;
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else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
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else if (render_3d_mode == Settings::StereoRenderOption::CardboardVR)
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framebuffer_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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std::scoped_lock guard(touch_state->mutex);
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||
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render_3d_mode == Settings::StereoRenderOption::ReverseSideBySide) {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
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(framebuffer_layout.bottom_screen.right / 2 -
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@ -234,6 +234,11 @@
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<string>Side by Side</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Reverse Side by Side</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Anaglyph</string>
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@ -750,6 +750,15 @@ void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(screen_infos[1], top_screen_left / 2, top_screen_top, top_screen_width / 2,
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top_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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DrawSingleScreen(screen_infos[0],
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static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::CardboardVR: {
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DrawSingleScreen(screen_infos[0], top_screen_left, top_screen_top, top_screen_width,
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top_screen_height, orientation);
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@ -790,7 +799,8 @@ void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
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bottom_screen_width, bottom_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::SideBySide: {
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case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
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bottom_screen_width / 2, bottom_screen_height, orientation);
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glUniform1i(uniform_layer, 1);
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@ -1,4 +1,4 @@
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// Copyright 2023 Citra Emulator Project
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// Copyright Citra Emulator Project / Lime3DS Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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@ -694,6 +694,14 @@ void RendererVulkan::DrawTopScreen(const Layout::FramebufferLayout& layout,
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(1, top_screen_left / 2, top_screen_top, top_screen_width / 2,
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top_screen_height, orientation);
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draw_info.layer = 1;
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DrawSingleScreen(0, static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
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top_screen_top, top_screen_width / 2, top_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::CardboardVR: {
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DrawSingleScreen(0, top_screen_left, top_screen_top, top_screen_width, top_screen_height,
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orientation);
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@ -733,7 +741,8 @@ void RendererVulkan::DrawBottomScreen(const Layout::FramebufferLayout& layout,
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bottom_screen_height, orientation);
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break;
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}
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case Settings::StereoRenderOption::SideBySide: {
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case Settings::StereoRenderOption::SideBySide: // Bottom screen is identical on both sides
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case Settings::StereoRenderOption::ReverseSideBySide: {
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DrawSingleScreen(2, bottom_screen_left / 2, bottom_screen_top, bottom_screen_width / 2,
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bottom_screen_height, orientation);
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draw_info.layer = 1;
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