mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
It is unlikely we will ever use this without first doing a Cast to a signed type. Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
This commit is contained in:
parent
d881dee818
commit
a321bce378
@ -31,6 +31,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Math {
|
||||
|
||||
@ -90,7 +91,8 @@ public:
|
||||
y -= other.y;
|
||||
}
|
||||
|
||||
Vec2<decltype(-T{})> operator-() const {
|
||||
template <typename U = T>
|
||||
Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
|
||||
return MakeVec(-x, -y);
|
||||
}
|
||||
Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
|
||||
@ -247,7 +249,8 @@ public:
|
||||
z -= other.z;
|
||||
}
|
||||
|
||||
Vec3<decltype(-T{})> operator-() const {
|
||||
template <typename U = T>
|
||||
Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
|
||||
return MakeVec(-x, -y, -z);
|
||||
}
|
||||
Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
|
||||
@ -462,7 +465,8 @@ public:
|
||||
w -= other.w;
|
||||
}
|
||||
|
||||
Vec4<decltype(-T{})> operator-() const {
|
||||
template <typename U = T>
|
||||
Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
|
||||
return MakeVec(-x, -y, -z, -w);
|
||||
}
|
||||
Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
|
||||
@ -720,4 +724,4 @@ static inline Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
|
||||
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace Math
|
||||
|
@ -98,7 +98,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
|
||||
|
||||
auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
|
||||
if (Math::Dot(a, b) < float24::Zero())
|
||||
a = -a;
|
||||
a = a * float24::FromFloat32(-1.0f);
|
||||
};
|
||||
|
||||
// Flip the quaternions if they are opposite to prevent interpolating them over the wrong
|
||||
|
Loading…
Reference in New Issue
Block a user