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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Use condition var to properly pause the CPU thread
Adds support for threaded pausing so citra doesn't spin wait on pause
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@ -59,6 +59,9 @@ void EmuThread::run() {
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yieldCurrentThread();
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was_active = false;
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} else {
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std::unique_lock<std::mutex> lock(running_mutex);
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running_cv.wait(lock, [this]{ return IsRunning() || stop_run; });
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}
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}
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <QThread>
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#include <QGLWidget>
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@ -40,7 +42,12 @@ public:
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* @param running Boolean value, set the emulation thread to running if true
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* @note This function is thread-safe
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*/
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void SetRunning(bool running) { this->running = running; }
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void SetRunning(bool running) {
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std::unique_lock<std::mutex> lock(running_mutex);
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this->running = running;
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lock.unlock();
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running_cv.notify_all();
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}
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/**
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* Check if the emulation thread is running or not
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@ -54,13 +61,15 @@ public:
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*/
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void RequestStop() {
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stop_run = true;
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running = false;
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SetRunning(false);
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};
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private:
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bool exec_step;
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bool running;
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std::atomic<bool> stop_run;
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std::mutex running_mutex;
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std::condition_variable running_cv;
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GRenderWindow* render_window;
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