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Common: Simplify and optimize BitSet iterator
Instead of doing complex machinations to keep track of the current bit index, just unset the lowest bit on each iteration, greatly simplifying the code.
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@ -120,20 +120,15 @@ public:
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// A STL-like iterator is required to be able to use range-based for loops.
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// A STL-like iterator is required to be able to use range-based for loops.
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class Iterator {
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class Iterator {
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public:
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public:
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Iterator(const Iterator& other) : m_val(other.m_val), m_bit(other.m_bit) {}
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Iterator(const Iterator& other) : m_val(other.m_val) {}
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Iterator(IntTy val) : m_val(val), m_bit(0) {}
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Iterator(IntTy val) : m_val(val) {}
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Iterator& operator=(Iterator other) {
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new (this) Iterator(other);
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return *this;
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}
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int operator*() {
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int operator*() {
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return m_bit + ComputeLsb();
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// This will never be called when m_val == 0, because that would be the end() iterator
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return LeastSignificantSetBit(m_val);
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}
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}
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Iterator& operator++() {
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Iterator& operator++() {
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int lsb = ComputeLsb();
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// Unset least significant set bit
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m_val >>= lsb + 1;
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m_val &= m_val - IntTy(1);
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m_bit += lsb + 1;
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m_has_lsb = false;
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return *this;
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return *this;
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}
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}
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Iterator operator++(int _) {
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Iterator operator++(int _) {
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@ -149,17 +144,7 @@ public:
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}
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}
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private:
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private:
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int ComputeLsb() {
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if (!m_has_lsb) {
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m_lsb = LeastSignificantSetBit(m_val);
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m_has_lsb = true;
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}
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return m_lsb;
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}
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IntTy m_val;
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IntTy m_val;
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int m_bit;
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int m_lsb = -1;
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bool m_has_lsb = false;
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};
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};
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BitSet() : m_val(0) {}
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BitSet() : m_val(0) {}
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