citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable

This is more type-safe than the string-based signal/slot syntax that was
being used. It also makes the connections throughout the UI code consistent.
This commit is contained in:
Lioncash 2017-12-17 16:24:19 -05:00
parent 4c3a4ab664
commit a73f135868
No known key found for this signature in database
GPG Key ID: 419930C33C5AB6CC
13 changed files with 98 additions and 88 deletions

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@ -292,6 +292,6 @@ void GRenderWindow::showEvent(QShowEvent* event) {
QWidget::showEvent(event); QWidget::showEvent(event);
// windowHandle() is not initialized until the Window is shown, so we connect it here. // windowHandle() is not initialized until the Window is shown, so we connect it here.
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged,
SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); Qt::UniqueConnection);
} }

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@ -21,8 +21,9 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
} }
this->setConfiguration(); this->setConfiguration();
connect(ui->output_sink_combo_box, SIGNAL(currentIndexChanged(int)), this, connect(ui->output_sink_combo_box,
SLOT(updateAudioDevices(int))); static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::updateAudioDevices);
} }
ConfigureAudio::~ConfigureAudio() {} ConfigureAudio::~ConfigureAudio() {}

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@ -10,7 +10,8 @@ extern GraphicsDebugger g_debugger;
GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent) GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent)
: QAbstractListModel(parent), command_count(0) { : QAbstractListModel(parent), command_count(0) {
connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int))); connect(this, &GPUCommandStreamItemModel::GXCommandFinished, this,
&GPUCommandStreamItemModel::OnGXCommandFinishedInternal);
} }
int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const { int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const {

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@ -10,12 +10,12 @@ BreakPointObserverDock::BreakPointObserverDock(std::shared_ptr<Pica::DebugContex
: QDockWidget(title, parent), BreakPointObserver(debug_context) { : QDockWidget(title, parent), BreakPointObserver(debug_context) {
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event"); qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed())); connect(this, &BreakPointObserverDock::Resumed, this, &BreakPointObserverDock::OnResumed);
// NOTE: This signal is emitted from a non-GUI thread, but connect() takes // NOTE: This signal is emitted from a non-GUI thread, but connect() takes
// care of delaying its handling to the GUI thread. // care of delaying its handling to the GUI thread.
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this, connect(this, &BreakPointObserverDock::BreakPointHit, this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection); &BreakPointObserverDock::OnBreakPointHit, Qt::BlockingQueuedConnection);
} }
void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) { void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) {

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@ -145,21 +145,25 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget(
qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event"); qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event");
connect(breakpoint_list, SIGNAL(doubleClicked(const QModelIndex&)), this, connect(breakpoint_list, &QTreeView::doubleClicked, this,
SLOT(OnItemDoubleClicked(const QModelIndex&))); &GraphicsBreakPointsWidget::OnItemDoubleClicked);
connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested())); connect(resume_button, &QPushButton::clicked, this,
&GraphicsBreakPointsWidget::OnResumeRequested);
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this, connect(this, &GraphicsBreakPointsWidget::BreakPointHit, this,
SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection); &GraphicsBreakPointsWidget::OnBreakPointHit, Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed())); connect(this, &GraphicsBreakPointsWidget::Resumed, this, &GraphicsBreakPointsWidget::OnResumed);
connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), breakpoint_model, connect(this, &GraphicsBreakPointsWidget::BreakPointHit, breakpoint_model,
SLOT(OnBreakPointHit(Pica::DebugContext::Event)), Qt::BlockingQueuedConnection); &BreakPointModel::OnBreakPointHit, Qt::BlockingQueuedConnection);
connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed())); connect(this, &GraphicsBreakPointsWidget::Resumed, breakpoint_model,
&BreakPointModel::OnResumed);
connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&, const QModelIndex&)), connect(this, &GraphicsBreakPointsWidget::BreakPointsChanged,
breakpoint_model, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&))); [this](const QModelIndex& top_left, const QModelIndex& bottom_right) {
breakpoint_model->dataChanged(top_left, bottom_right);
});
QWidget* main_widget = new QWidget; QWidget* main_widget = new QWidget;
auto main_layout = new QVBoxLayout; auto main_layout = new QVBoxLayout;

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@ -194,20 +194,19 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
list_widget->setUniformRowHeights(true); list_widget->setUniformRowHeights(true);
list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents); list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
connect(list_widget->selectionModel(), connect(list_widget->selectionModel(), &QItemSelectionModel::currentChanged, this,
SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), this, &GPUCommandListWidget::SetCommandInfo);
SLOT(SetCommandInfo(const QModelIndex&))); connect(list_widget, &QTreeView::doubleClicked, this,
connect(list_widget, SIGNAL(doubleClicked(const QModelIndex&)), this, &GPUCommandListWidget::OnCommandDoubleClicked);
SLOT(OnCommandDoubleClicked(const QModelIndex&)));
toggle_tracing = new QPushButton(tr("Start Tracing")); toggle_tracing = new QPushButton(tr("Start Tracing"));
QPushButton* copy_all = new QPushButton(tr("Copy All")); QPushButton* copy_all = new QPushButton(tr("Copy All"));
connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing())); connect(toggle_tracing, &QPushButton::clicked, this, &GPUCommandListWidget::OnToggleTracing);
connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)), model, connect(this, &GPUCommandListWidget::TracingFinished, model,
SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&))); &GPUCommandListModel::OnPicaTraceFinished);
connect(copy_all, SIGNAL(clicked()), this, SLOT(CopyAllToClipboard())); connect(copy_all, &QPushButton::clicked, this, &GPUCommandListWidget::CopyAllToClipboard);
command_info_widget = nullptr; command_info_widget = nullptr;

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@ -118,22 +118,24 @@ GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext>
save_surface = new QPushButton(QIcon::fromTheme("document-save"), tr("Save")); save_surface = new QPushButton(QIcon::fromTheme("document-save"), tr("Save"));
// Connections // Connections
connect(this, SIGNAL(Update()), this, SLOT(OnUpdate())); connect(this, &GraphicsSurfaceWidget::Update, this, &GraphicsSurfaceWidget::OnUpdate);
connect(surface_source_list, SIGNAL(currentIndexChanged(int)), this, connect(surface_source_list,
SLOT(OnSurfaceSourceChanged(int))); static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
connect(surface_address_control, SIGNAL(ValueChanged(qint64)), this, &GraphicsSurfaceWidget::OnSurfaceSourceChanged);
SLOT(OnSurfaceAddressChanged(qint64))); connect(surface_address_control, &CSpinBox::ValueChanged, this,
connect(surface_width_control, SIGNAL(valueChanged(int)), this, &GraphicsSurfaceWidget::OnSurfaceAddressChanged);
SLOT(OnSurfaceWidthChanged(int))); connect(surface_width_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
connect(surface_height_control, SIGNAL(valueChanged(int)), this, this, &GraphicsSurfaceWidget::OnSurfaceWidthChanged);
SLOT(OnSurfaceHeightChanged(int))); connect(surface_height_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
connect(surface_format_control, SIGNAL(currentIndexChanged(int)), this, this, &GraphicsSurfaceWidget::OnSurfaceHeightChanged);
SLOT(OnSurfaceFormatChanged(int))); connect(surface_format_control,
connect(surface_picker_x_control, SIGNAL(valueChanged(int)), this, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
SLOT(OnSurfacePickerXChanged(int))); &GraphicsSurfaceWidget::OnSurfaceFormatChanged);
connect(surface_picker_y_control, SIGNAL(valueChanged(int)), this, connect(surface_picker_x_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
SLOT(OnSurfacePickerYChanged(int))); this, &GraphicsSurfaceWidget::OnSurfacePickerXChanged);
connect(save_surface, SIGNAL(clicked()), this, SLOT(SaveSurface())); connect(surface_picker_y_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
this, &GraphicsSurfaceWidget::OnSurfacePickerYChanged);
connect(save_surface, &QPushButton::clicked, this, &GraphicsSurfaceWidget::SaveSurface);
auto main_widget = new QWidget; auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout; auto main_layout = new QVBoxLayout;

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@ -31,15 +31,15 @@ GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext>
new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save")); new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save"));
QPushButton* abort_recording = new QPushButton(tr("Abort Recording")); QPushButton* abort_recording = new QPushButton(tr("Abort Recording"));
connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording, connect(this, &GraphicsTracingWidget::SetStartTracingButtonEnabled, start_recording,
SLOT(setVisible(bool))); &QPushButton::setVisible);
connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording, connect(this, &GraphicsTracingWidget::SetStopTracingButtonEnabled, stop_recording,
SLOT(setVisible(bool))); &QPushButton::setVisible);
connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording, connect(this, &GraphicsTracingWidget::SetAbortTracingButtonEnabled, abort_recording,
SLOT(setVisible(bool))); &QPushButton::setVisible);
connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording())); connect(start_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::StartRecording);
connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording())); connect(stop_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::StopRecording);
connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording())); connect(abort_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::AbortRecording);
stop_recording->setVisible(false); stop_recording->setVisible(false);
abort_recording->setVisible(false); abort_recording->setVisible(false);

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@ -393,15 +393,18 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
cycle_index = new QSpinBox; cycle_index = new QSpinBox;
connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader())); connect(dump_shader, &QPushButton::clicked, this, &GraphicsVertexShaderWidget::DumpShader);
connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int))); connect(cycle_index, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&GraphicsVertexShaderWidget::OnCycleIndexChanged);
for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) { for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map())); connect(input_data[i], &QLineEdit::textEdited, input_data_mapper,
static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map));
input_data_mapper->setMapping(input_data[i], i); input_data_mapper->setMapping(input_data[i], i);
} }
connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int))); connect(input_data_mapper, static_cast<void (QSignalMapper::*)(int)>(&QSignalMapper::mapped),
this, &GraphicsVertexShaderWidget::OnInputAttributeChanged);
auto main_widget = new QWidget; auto main_widget = new QWidget;
auto main_layout = new QVBoxLayout; auto main_layout = new QVBoxLayout;

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@ -74,7 +74,7 @@ QAction* MicroProfileDialog::toggleViewAction() {
toggle_view_action = new QAction(windowTitle(), this); toggle_view_action = new QAction(windowTitle(), this);
toggle_view_action->setCheckable(true); toggle_view_action->setCheckable(true);
toggle_view_action->setChecked(isVisible()); toggle_view_action->setChecked(isVisible());
connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool))); connect(toggle_view_action, &QAction::toggled, this, &MicroProfileDialog::setVisible);
} }
return toggle_view_action; return toggle_view_action;
@ -107,7 +107,8 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) {
MicroProfileSetDisplayMode(1); // Timers screen MicroProfileSetDisplayMode(1); // Timers screen
MicroProfileInitUI(); MicroProfileInitUI();
connect(&update_timer, SIGNAL(timeout()), SLOT(update())); connect(&update_timer, &QTimer::timeout, this,
static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update));
} }
void MicroProfileWidget::paintEvent(QPaintEvent* ev) { void MicroProfileWidget::paintEvent(QPaintEvent* ev) {

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@ -124,8 +124,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
edit_filter->setPlaceholderText(tr("Enter pattern to filter")); edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
edit_filter->installEventFilter(keyReleaseEater); edit_filter->installEventFilter(keyReleaseEater);
edit_filter->setClearButtonEnabled(true); edit_filter->setClearButtonEnabled(true);
connect(edit_filter, SIGNAL(textChanged(const QString&)), parent, connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
SLOT(onTextChanged(const QString&)));
label_filter_result = new QLabel; label_filter_result = new QLabel;
button_filter_close = new QToolButton(this); button_filter_close = new QToolButton(this);
button_filter_close->setText("X"); button_filter_close->setText("X");
@ -134,7 +133,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
"#000000; font-weight: bold; background: #F0F0F0; }" "#000000; font-weight: bold; background: #F0F0F0; }"
"QToolButton:hover{ border: none; padding: 0px; color: " "QToolButton:hover{ border: none; padding: 0px; color: "
"#EEEEEE; font-weight: bold; background: #E81123}"); "#EEEEEE; font-weight: bold; background: #E81123}");
connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked())); connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
layout_filter->setSpacing(10); layout_filter->setSpacing(10);
layout_filter->addWidget(label_filter); layout_filter->addWidget(label_filter);
layout_filter->addWidget(edit_filter); layout_filter->addWidget(edit_filter);

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@ -252,7 +252,7 @@ void GMainWindow::InitializeRecentFileMenuActions() {
for (int i = 0; i < max_recent_files_item; ++i) { for (int i = 0; i < max_recent_files_item; ++i) {
actions_recent_files[i] = new QAction(this); actions_recent_files[i] = new QAction(this);
actions_recent_files[i]->setVisible(false); actions_recent_files[i]->setVisible(false);
connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
ui.menu_recent_files->addAction(actions_recent_files[i]); ui.menu_recent_files->addAction(actions_recent_files[i]);
} }
@ -269,12 +269,12 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut); Qt::ApplicationShortcut);
LoadHotkeys(); LoadHotkeys();
connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this,
SLOT(OnMenuLoadFile())); &GMainWindow::OnMenuLoadFile);
connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this,
SLOT(OnStartGame())); &GMainWindow::OnStartGame);
connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated, this,
SLOT(OnSwapScreens())); &GMainWindow::OnSwapScreens);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
ui.action_Fullscreen, &QAction::trigger); ui.action_Fullscreen, &QAction::trigger);
connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
@ -333,13 +333,14 @@ void GMainWindow::RestoreUIState() {
} }
void GMainWindow::ConnectWidgetEvents() { void GMainWindow::ConnectWidgetEvents() {
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, connect(game_list, &GameList::OpenSaveFolderRequested, this,
SLOT(OnGameListOpenSaveFolder(u64))); &GMainWindow::OnGameListOpenSaveFolder);
connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, connect(this, &GMainWindow::EmulationStarting, render_window,
SLOT(OnEmulationStarting(EmuThread*))); &GRenderWindow::OnEmulationStarting);
connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); connect(this, &GMainWindow::EmulationStopping, render_window,
&GRenderWindow::OnEmulationStopping);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
@ -560,17 +561,17 @@ void GMainWindow::BootGame(const QString& filename) {
render_window->moveContext(); render_window->moveContext();
emu_thread->start(); emu_thread->start();
connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
// before the CPU continues // before the CPU continues
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget,
Qt::BlockingQueuedConnection); &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
Qt::BlockingQueuedConnection); &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
// Update the GUI // Update the GUI
registersWidget->OnDebugModeEntered(); registersWidget->OnDebugModeEntered();
@ -606,7 +607,7 @@ void GMainWindow::ShutdownGame() {
emu_thread = nullptr; emu_thread = nullptr;
// The emulation is stopped, so closing the window or not does not matter anymore // The emulation is stopped, so closing the window or not does not matter anymore
disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
// Update the GUI // Update the GUI
ui.action_Start->setEnabled(false); ui.action_Start->setEnabled(false);
@ -787,8 +788,7 @@ void GMainWindow::OnStartGame() {
emu_thread->SetRunning(true); emu_thread->SetRunning(true);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string"); qRegisterMetaType<std::string>("std::string");
connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this, connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
SLOT(OnCoreError(Core::System::ResultStatus, std::string)));
ui.action_Start->setEnabled(false); ui.action_Start->setEnabled(false);
ui.action_Start->setText(tr("Continue")); ui.action_Start->setText(tr("Continue"));

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@ -39,7 +39,7 @@ CSpinBox::CSpinBox(QWidget* parent)
// TODO: Might be nice to not immediately call the slot. // TODO: Might be nice to not immediately call the slot.
// Think of an address that is being replaced by a different one, in which case a lot // Think of an address that is being replaced by a different one, in which case a lot
// invalid intermediate addresses would be read from during editing. // invalid intermediate addresses would be read from during editing.
connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished())); connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished);
UpdateText(); UpdateText();
} }