mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
SDL2: Config.cpp fix double to float warning
This commit is contained in:
parent
84d72fd92f
commit
a851aa4cf1
@ -63,7 +63,8 @@ void Config::ReadValues() {
|
||||
// Renderer
|
||||
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
|
||||
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
|
||||
Settings::values.resolution_factor = sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
||||
Settings::values.resolution_factor =
|
||||
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
|
||||
Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false);
|
||||
Settings::values.toggle_framelimit =
|
||||
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
|
||||
|
Loading…
Reference in New Issue
Block a user