mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Debugger: Always use interpreter for shader debugging
This commit is contained in:
parent
114d6b2f97
commit
a9b7752b9d
@ -18,7 +18,9 @@
|
||||
#include "citra_qt/util/util.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/pica_state.h"
|
||||
#include "video_core/shader/debug_data.h"
|
||||
#include "video_core/shader/shader.h"
|
||||
#include "video_core/shader/shader_interpreter.h"
|
||||
|
||||
using nihstro::OpCode;
|
||||
using nihstro::Instruction;
|
||||
@ -518,9 +520,9 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
|
||||
info.labels.insert({entry_point, "main"});
|
||||
|
||||
// Generate debug information
|
||||
auto* shader_engine = Pica::Shader::GetEngine();
|
||||
shader_engine->SetupBatch(&shader_setup);
|
||||
debug_data = shader_engine->ProduceDebugInfo(input_vertex, num_attributes, entry_point);
|
||||
Pica::Shader::InterpreterEngine shader_engine;
|
||||
shader_engine.SetupBatch(&shader_setup);
|
||||
debug_data = shader_engine.ProduceDebugInfo(input_vertex, num_attributes, entry_point);
|
||||
|
||||
// Reload widget state
|
||||
for (int attr = 0; attr < num_attributes; ++attr) {
|
||||
|
Loading…
Reference in New Issue
Block a user