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https://github.com/Lime3DS/Lime3DS.git
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Kernel: Separate WaitSynchronization into Wait and Acquire methods.
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627e96fc15
commit
aa01c57ae9
@ -28,7 +28,7 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization(unsigned index) override {
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ResultVal<bool> Wait(unsigned index) override {
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bool wait = !signaled;
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bool wait = !signaled;
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if (wait) {
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if (wait) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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@ -36,6 +36,10 @@ public:
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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ResultVal<bool> Acquire() override {
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return MakeResult<bool>(true);
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}
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};
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};
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ResultCode SignalEvent(const Handle handle) {
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ResultCode SignalEvent(const Handle handle) {
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@ -65,11 +65,20 @@ public:
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virtual Kernel::HandleType GetHandleType() const = 0;
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virtual Kernel::HandleType GetHandleType() const = 0;
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/**
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/**
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* Wait for kernel object to synchronize.
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* Wait the current thread for kernel object to synchronize.
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* @param index Index of wait object (only applies to WaitSynchronizationN)
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* @param index Index of wait object (only applies to WaitSynchronizationN)
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* @return True if the current thread should wait as a result of the wait
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* @return True if the current thread should wait as a result of the wait
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*/
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*/
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virtual ResultVal<bool> WaitSynchronization(unsigned index=0) {
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virtual ResultVal<bool> Wait(unsigned index = 0) {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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/**
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* Acquire/lock the kernel object if it is available
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* @return True if we were able to acquire the kernel object, otherwise false
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*/
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virtual ResultVal<bool> Acquire() {
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
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return UnimplementedFunction(ErrorModule::Kernel);
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return UnimplementedFunction(ErrorModule::Kernel);
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}
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}
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@ -26,7 +26,8 @@ public:
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Handle lock_thread; ///< Handle to thread that currently has mutex
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Handle lock_thread; ///< Handle to thread that currently has mutex
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std::string name; ///< Name of mutex (optional)
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std::string name; ///< Name of mutex (optional)
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ResultVal<bool> WaitSynchronization(unsigned index) override;
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ResultVal<bool> Wait(unsigned index) override;
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ResultVal<bool> Acquire() override;
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};
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -155,17 +156,25 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
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return handle;
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return handle;
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}
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}
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ResultVal<bool> Mutex::WaitSynchronization(unsigned index) {
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ResultVal<bool> Mutex::Wait(unsigned index) {
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bool wait = locked;
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if (locked) {
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if (locked) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index);
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} else {
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}
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return MakeResult<bool>(locked);
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}
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ResultVal<bool> Mutex::Acquire() {
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bool res = false;
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if (!locked) {
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// Lock the mutex when the first thread accesses it
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// Lock the mutex when the first thread accesses it
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locked = true;
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locked = true;
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res = true;
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MutexAcquireLock(this);
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MutexAcquireLock(this);
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(res);
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}
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}
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} // namespace
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} // namespace
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@ -32,18 +32,27 @@ public:
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return available_count > 0;
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return available_count > 0;
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}
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}
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ResultVal<bool> WaitSynchronization(unsigned index) override {
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ResultVal<bool> Wait(unsigned index) override {
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bool wait = !IsAvailable();
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bool wait = !IsAvailable();
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if (wait) {
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if (wait) {
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
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Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index);
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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} else {
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--available_count;
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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ResultVal<bool> Acquire() override {
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bool res = false;
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if (IsAvailable()) {
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--available_count;
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res = true;
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}
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return MakeResult<bool>(res);
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}
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};
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -22,7 +22,7 @@
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namespace Kernel {
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namespace Kernel {
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ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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ResultVal<bool> Thread::Wait(unsigned index) {
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const bool wait = status != THREADSTATUS_DORMANT;
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const bool wait = status != THREADSTATUS_DORMANT;
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if (wait) {
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if (wait) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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@ -32,6 +32,10 @@ ResultVal<bool> Thread::WaitSynchronization(unsigned index) {
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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ResultVal<bool> Thread::Acquire() {
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return MakeResult<bool>(true);
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}
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// Lists all thread ids that aren't deleted/etc.
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<SharedPtr<Thread>> thread_list;
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static std::vector<SharedPtr<Thread>> thread_list;
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@ -70,7 +70,8 @@ public:
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization(unsigned index) override;
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ResultVal<bool> Wait(unsigned index) override;
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ResultVal<bool> Acquire() override;
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s32 GetPriority() const { return current_priority; }
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s32 GetPriority() const { return current_priority; }
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void SetPriority(s32 priority);
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void SetPriority(s32 priority);
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@ -29,7 +29,7 @@ public:
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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ResultVal<bool> WaitSynchronization(unsigned index) override {
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ResultVal<bool> Wait(unsigned index) override {
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bool wait = !signaled;
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bool wait = !signaled;
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if (wait) {
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if (wait) {
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AddWaitingThread(GetCurrentThread());
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AddWaitingThread(GetCurrentThread());
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@ -37,6 +37,10 @@ public:
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}
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}
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return MakeResult<bool>(wait);
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return MakeResult<bool>(wait);
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}
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}
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ResultVal<bool> Acquire() override {
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return MakeResult<bool>(true);
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}
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};
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};
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/**
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/**
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@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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ResultVal<bool> wait = object->WaitSynchronization();
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ResultVal<bool> wait = object->Wait();
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// Check for next thread to schedule
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// Check for next thread to schedule
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if (wait.Succeeded() && *wait) {
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if (wait.Succeeded() && *wait) {
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@ -137,6 +137,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
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Kernel::GetCurrentThread()->SetWaitAll(false);
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Kernel::GetCurrentThread()->SetWaitAll(false);
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HLE::Reschedule(__func__);
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HLE::Reschedule(__func__);
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} else {
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object->Acquire();
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}
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}
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return wait.Code().raw;
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return wait.Code().raw;
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@ -163,15 +165,14 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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if (object == nullptr)
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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return InvalidHandle(ErrorModule::Kernel).raw;
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ResultVal<bool> wait = object->WaitSynchronization(handle_index);
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ResultVal<bool> wait = object->Wait(handle_index);
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wait_thread = (wait.Succeeded() && *wait);
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wait_thread = (wait.Succeeded() && *wait);
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// If this object waited and we are waiting on all objects to synchronize
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// If this object waited and we are waiting on all objects to synchronize
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if (wait_thread && wait_all) {
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if (wait_thread && wait_all)
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// Enforce later on that this thread does not continue
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// Enforce later on that this thread does not continue
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wait_all_succeeded = true;
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wait_all_succeeded = true;
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}
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// If this object synchronized and we are not waiting on all objects to synchronize
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// If this object synchronized and we are not waiting on all objects to synchronize
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if (!wait_thread && !wait_all)
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if (!wait_thread && !wait_all)
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