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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
Service::CFG/FS: add and refactor out utilities for front-end
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457b6413e6
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@ -449,11 +449,7 @@ ResultCode FormatConfig() {
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return RESULT_SUCCESS;
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}
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void Init() {
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AddService(new CFG_I_Interface);
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AddService(new CFG_S_Interface);
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AddService(new CFG_U_Interface);
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ResultCode LoadConfigNANDSaveFile() {
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// Open the SystemSaveData archive 0x00010017
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FileSys::Path archive_path(cfg_system_savedata_id);
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auto archive_result = Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SystemSaveData, archive_path);
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@ -481,14 +477,75 @@ void Init() {
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if (config_result.Succeeded()) {
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auto config = config_result.MoveFrom();
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config->backend->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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return;
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return RESULT_SUCCESS;
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}
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FormatConfig();
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return FormatConfig();
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}
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void Init() {
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AddService(new CFG_I_Interface);
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AddService(new CFG_S_Interface);
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AddService(new CFG_U_Interface);
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LoadConfigNANDSaveFile();
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}
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void Shutdown() {
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}
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void SetUsername(const std::u16string& name) {
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ASSERT(name.size() <= 10);
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UsernameBlock block{};
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name.copy(block.username, name.size());
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SetConfigInfoBlock(UsernameBlockID, sizeof(block), 4, &block);
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}
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std::u16string GetUsername() {
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UsernameBlock block;
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GetConfigInfoBlock(UsernameBlockID, sizeof(block), 8, &block);
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// the username string in the block isn't null-terminated,
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// so we need to find the end manually.
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std::u16string username(block.username, ARRAY_SIZE(block.username));
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const size_t pos = username.find(u'\0');
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if (pos != std::u16string::npos)
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username.erase(pos);
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return username;
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}
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void SetBirthday(u8 month, u8 day) {
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BirthdayBlock block = { month, day };
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SetConfigInfoBlock(BirthdayBlockID, sizeof(block), 4, &block);
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}
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std::tuple<u8, u8> GetBirthday() {
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BirthdayBlock block;
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GetConfigInfoBlock(BirthdayBlockID, sizeof(block), 8, &block);
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return std::make_tuple(block.month, block.day);
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}
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void SetSystemLanguage(SystemLanguage language) {
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u8 block = language;
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SetConfigInfoBlock(LanguageBlockID, sizeof(block), 4, &block);
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}
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SystemLanguage GetSystemLanguage() {
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u8 block;
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GetConfigInfoBlock(LanguageBlockID, sizeof(block), 8, &block);
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return static_cast<SystemLanguage>(block);
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}
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void SetSoundOutputMode(SoundOutputMode mode) {
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u8 block = mode;
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SetConfigInfoBlock(SoundOutputModeBlockID, sizeof(block), 4, &block);
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}
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SoundOutputMode GetSoundOutputMode() {
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u8 block;
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GetConfigInfoBlock(SoundOutputModeBlockID, sizeof(block), 8, &block);
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return static_cast<SoundOutputMode>(block);
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}
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} // namespace CFG
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} // namespace Service
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <string>
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#include "common/common_types.h"
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@ -271,11 +272,70 @@ ResultCode UpdateConfigNANDSavegame();
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*/
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ResultCode FormatConfig();
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/**
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* Open the config savegame file and load it to the memory buffer
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode LoadConfigNANDSaveFile();
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/// Initialize the config service
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void Init();
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/// Shutdown the config service
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void Shutdown();
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// Utilities for frontend to set config data.
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// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
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// and UpdateConfigNANDSavegame should be called after making changes to config data.
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/**
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* Sets the username in config savegame.
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* @param name the username to set. The maximum size is 10 in char16_t.
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*/
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void SetUsername(const std::u16string& name);
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/**
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* Gets the username from config savegame.
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* @returns the username
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*/
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std::u16string GetUsername();
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/**
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* Sets the profile birthday in config savegame.
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* @param month the month of birthday.
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* @param day the day of the birthday.
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*/
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void SetBirthday(u8 month, u8 day);
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/**
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* Gets the profile birthday from the config savegame.
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* @returns a tuple of (month, day) of birthday
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*/
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std::tuple<u8, u8> GetBirthday();
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/**
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* Sets the system language in config savegame.
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* @param language the system language to set.
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*/
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void SetSystemLanguage(SystemLanguage language);
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/**
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* Gets the system language from config savegame.
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* @returns the system language
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*/
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SystemLanguage GetSystemLanguage();
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/**
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* Sets the sound output mode in config savegame.
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* @param mode the sound output mode to set
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*/
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void SetSoundOutputMode(SoundOutputMode mode);
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/**
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* Gets the sound output mode from config savegame.
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* @returns the sound output mode
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*/
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SoundOutputMode GetSoundOutputMode();
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} // namespace CFG
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} // namespace Service
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@ -255,7 +255,7 @@ using FileSys::ArchiveFactory;
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/**
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* Map of registered archives, identified by id code. Once an archive is registered here, it is
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* never removed until the FS service is shut down.
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* never removed until UnregisterArchiveTypes is called.
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*/
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static boost::container::flat_map<ArchiveIdCode, std::unique_ptr<ArchiveFactory>> id_code_map;
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@ -516,12 +516,7 @@ ResultCode CreateSystemSaveData(u32 high, u32 low) {
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return RESULT_SUCCESS;
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}
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/// Initialize archives
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void ArchiveInit() {
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next_handle = 1;
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AddService(new FS::Interface);
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void RegisterArchiveTypes() {
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// TODO(Subv): Add the other archive types (see here for the known types:
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// http://3dbrew.org/wiki/FS:OpenArchive#Archive_idcodes).
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@ -558,10 +553,23 @@ void ArchiveInit() {
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RegisterArchiveType(std::move(systemsavedata_factory), ArchiveIdCode::SystemSaveData);
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}
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void UnregisterArchiveTypes() {
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id_code_map.clear();
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}
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/// Initialize archives
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void ArchiveInit() {
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next_handle = 1;
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AddService(new FS::Interface);
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RegisterArchiveTypes();
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}
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/// Shutdown archives
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void ArchiveShutdown() {
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handle_map.clear();
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id_code_map.clear();
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UnregisterArchiveTypes();
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}
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} // namespace FS
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@ -235,5 +235,11 @@ void ArchiveInit();
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/// Shutdown archives
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void ArchiveShutdown();
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/// Register all archive types
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void RegisterArchiveTypes();
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/// Unregister all archive types
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void UnregisterArchiveTypes();
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} // namespace FS
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} // namespace Service
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