mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 20:14:17 +01:00
Service/CFG: Clean up default block creation
This commit is contained in:
parent
b3af7aad9e
commit
ac4f7b0fde
@ -212,7 +212,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data) {
|
||||
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||||
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
|
||||
return ResultCode(-1); // TODO(Subv): Find the right error code
|
||||
@ -277,33 +277,23 @@ ResultCode FormatConfig() {
|
||||
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||||
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
|
||||
config->data_entries_offset = 0x455C;
|
||||
|
||||
// Insert the default blocks
|
||||
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
|
||||
reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_MODEL));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE, STEREO_CAMERA_SETTINGS.data());
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
|
||||
reinterpret_cast<const u8*>(&COUNTRY_INFO));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
|
||||
reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
|
||||
if (!res.IsSuccess())
|
||||
return res;
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE, &CONSOLE_UNIQUE_ID);
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
|
||||
if (!res.IsSuccess()) return res;
|
||||
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8, &CONSOLE_MODEL);
|
||||
if (!res.IsSuccess()) return res;
|
||||
|
||||
// Save the buffer to the file
|
||||
res = UpdateConfigNANDSavegame();
|
||||
if (!res.IsSuccess())
|
||||
|
@ -278,7 +278,7 @@ ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
|
||||
* @param data A pointer containing the data we will write to the new block
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
|
||||
|
||||
/**
|
||||
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
|
||||
|
Loading…
Reference in New Issue
Block a user