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gl_shader_gen: remove newline in logging macro
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@ -776,7 +776,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
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break;
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break;
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default:
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default:
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}\n", (int)input);
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LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", (int)input);
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UNIMPLEMENTED();
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UNIMPLEMENTED();
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index = "0.0";
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index = "0.0";
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break;
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break;
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