mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 10:09:22 +01:00
added GSP heap memory allocation
This commit is contained in:
parent
33e7d97d46
commit
b2baafaf8b
@ -4,6 +4,10 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "core/mem_map.h"
|
||||
|
||||
#include "core/hw/hw_lcd.h"
|
||||
|
||||
#include "core/hle/function_wrappers.h"
|
||||
#include "core/hle/syscall.h"
|
||||
#include "core/hle/service/service.h"
|
||||
@ -13,6 +17,26 @@
|
||||
|
||||
namespace Syscall {
|
||||
|
||||
/// Map application or GSP heap memory
|
||||
Result ControlMemory(void* outaddr, u32 addr0, u32 addr1, u32 size, u32 operation, u32 permissions) {
|
||||
u32 virtual_address = 0x00000000;
|
||||
|
||||
switch (operation) {
|
||||
|
||||
// Map GSP heap memory?
|
||||
case 0x00010003:
|
||||
virtual_address = Memory::MapBlock_HeapGSP(size, operation, permissions);
|
||||
break;
|
||||
|
||||
// Unknown ControlMemory operation
|
||||
default:
|
||||
ERROR_LOG(OSHLE, "Unknown ControlMemory operation %08X", operation);
|
||||
}
|
||||
|
||||
Core::g_app_core->SetReg(1, Memory::MapBlock_HeapGSP(size, operation, permissions));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// Connect to an OS service given the port name, returns the handle to the port to out
|
||||
Result ConnectToPort(void* out, const char* port_name) {
|
||||
Service::Interface* service = Service::g_manager->FetchFromPortName(port_name);
|
||||
@ -41,7 +65,7 @@ Result WaitSynchronization1(Handle handle, s64 nanoseconds) {
|
||||
|
||||
const HLE::FunctionDef Syscall_Table[] = {
|
||||
{0x00, NULL, "Unknown"},
|
||||
{0x01, NULL, "ControlMemory"},
|
||||
{0x01, WrapI_VUUUUU<ControlMemory>, "ControlMemory"},
|
||||
{0x02, NULL, "QueryMemory"},
|
||||
{0x03, NULL, "ExitProcess"},
|
||||
{0x04, NULL, "GetProcessAffinityMask"},
|
||||
|
@ -49,6 +49,23 @@ enum {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/// Represents a block of heap memory mapped by ControlMemory
|
||||
struct HeapBlock {
|
||||
HeapBlock() : base_address(0), address(0), size(0), operation(0), permissions(0) {
|
||||
}
|
||||
u32 base_address;
|
||||
u32 address;
|
||||
u32 size;
|
||||
u32 operation;
|
||||
u32 permissions;
|
||||
|
||||
const u32 GetVirtualAddress() const{
|
||||
return base_address + address;
|
||||
}
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Base is a pointer to the base of the memory map. Yes, some MMU tricks
|
||||
// are used to set up a full GC or Wii memory map in process memory. on
|
||||
// 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that
|
||||
@ -81,6 +98,14 @@ void Write32(const u32 addr, const u32 data);
|
||||
|
||||
u8* GetPointer(const u32 Address);
|
||||
|
||||
/**
|
||||
* Maps a block of memory on the GSP heap
|
||||
* @param size Size of block in bytes
|
||||
* @param operation Control memory operation
|
||||
* @param permissions Control memory permissions
|
||||
*/
|
||||
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
|
||||
|
||||
inline const char* GetCharPointer(const u32 address) {
|
||||
return (const char *)GetPointer(address);
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/common.h"
|
||||
|
||||
#include "core/mem_map.h"
|
||||
@ -10,6 +12,8 @@
|
||||
|
||||
namespace Memory {
|
||||
|
||||
std::map<u32, HeapBlock> g_heap_gsp_map;
|
||||
|
||||
/// Convert a physical address to virtual address
|
||||
u32 _AddressPhysicalToVirtual(const u32 addr) {
|
||||
// Our memory interface read/write functions assume virtual addresses. Put any physical address
|
||||
@ -116,6 +120,28 @@ u8 *GetPointer(const u32 addr) {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Maps a block of memory on the GSP heap
|
||||
* @param size Size of block in bytes
|
||||
* @param flags Memory allocation flags
|
||||
*/
|
||||
u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
|
||||
HeapBlock block;
|
||||
|
||||
block.base_address = HEAP_GSP_VADDR;
|
||||
block.size = size;
|
||||
block.operation = operation;
|
||||
block.permissions = permissions;
|
||||
|
||||
if (g_heap_gsp_map.size() > 0) {
|
||||
const HeapBlock last_block = g_heap_gsp_map.rbegin()->second;
|
||||
block.address = last_block.address + last_block.size;
|
||||
}
|
||||
g_heap_gsp_map[block.GetVirtualAddress()] = block;
|
||||
|
||||
return block.GetVirtualAddress();
|
||||
}
|
||||
|
||||
u8 Read8(const u32 addr) {
|
||||
u8 _var = 0;
|
||||
_Read<u8>(_var, addr);
|
||||
|
Loading…
Reference in New Issue
Block a user