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https://github.com/Lime3DS/Lime3DS.git
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Android haptic feedback (#56)
* Android: Add haptic feedback to overlay controls * Android: Add haptic feedback to overlay controls --------- Co-authored-by: João Vitor Polverari <polverari.jv@gmail.com>
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2c17f11596
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@ -581,6 +581,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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popupMenu.menu.apply {
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findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
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findItem(R.id.menu_show_fps).isChecked = EmulationMenuSettings.showFps
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findItem(R.id.menu_haptic_feedback).isChecked = EmulationMenuSettings.hapticFeedback
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findItem(R.id.menu_emulation_joystick_rel_center).isChecked =
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EmulationMenuSettings.joystickRelCenter
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findItem(R.id.menu_emulation_dpad_slide_enable).isChecked =
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@ -601,6 +602,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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true
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}
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R.id.menu_haptic_feedback -> {
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EmulationMenuSettings.hapticFeedback = !EmulationMenuSettings.hapticFeedback
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updateShowFpsOverlay()
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true
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}
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R.id.menu_emulation_edit_layout -> {
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editControlsPlacement()
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binding.drawerLayout.close()
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@ -85,13 +85,18 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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)
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}
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fun hapticFeedback(type:Int){
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if(EmulationMenuSettings.hapticFeedback)
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performHapticFeedback(type)
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}
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override fun onTouch(v: View, event: MotionEvent): Boolean {
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if (isInEditMode) {
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return onTouchWhileEditing(event)
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}
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var shouldUpdateView = false
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for (button in overlayButtons) {
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if (!button.updateStatus(event)) {
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if (!button.updateStatus(event, this)) {
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continue
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}
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@ -103,7 +108,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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shouldUpdateView = true
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}
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for (dpad in overlayDpads) {
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if (!dpad.updateStatus(event, EmulationMenuSettings.dpadSlide)) {
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if (!dpad.updateStatus(event, EmulationMenuSettings.dpadSlide, this)) {
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continue
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}
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NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice, dpad.upId, dpad.upStatus)
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@ -125,7 +130,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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shouldUpdateView = true
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}
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for (joystick in overlayJoysticks) {
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if (!joystick.updateStatus(event)) {
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if (!joystick.updateStatus(event, this)) {
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continue
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}
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val axisID = joystick.joystickId
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@ -9,6 +9,7 @@ import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Rect
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import android.graphics.drawable.BitmapDrawable
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import android.view.HapticFeedbackConstants
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import android.view.MotionEvent
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import io.github.lime3ds.android.NativeLibrary
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@ -51,7 +52,7 @@ class InputOverlayDrawableButton(
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*
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* @return true if value was changed
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*/
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fun updateStatus(event: MotionEvent): Boolean {
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fun updateStatus(event: MotionEvent, overlay:InputOverlay): Boolean {
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val pointerIndex = event.actionIndex
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val xPosition = event.getX(pointerIndex).toInt()
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val yPosition = event.getY(pointerIndex).toInt()
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@ -67,6 +68,7 @@ class InputOverlayDrawableButton(
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}
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pressedState = true
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trackId = pointerId
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY)
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return true
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}
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if (isActionUp) {
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@ -75,6 +77,7 @@ class InputOverlayDrawableButton(
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}
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pressedState = false
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trackId = -1
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY_RELEASE)
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return true
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}
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return false
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@ -9,6 +9,7 @@ import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Rect
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import android.graphics.drawable.BitmapDrawable
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import android.view.HapticFeedbackConstants
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import android.view.MotionEvent
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import io.github.lime3ds.android.NativeLibrary
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@ -59,7 +60,8 @@ class InputOverlayDrawableDpad(
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trackId = -1
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}
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fun updateStatus(event: MotionEvent, dpadSlide: Boolean): Boolean {
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fun updateStatus(event: MotionEvent, dpadSlide: Boolean, overlay:InputOverlay): Boolean {
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var isDown = false
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val pointerIndex = event.actionIndex
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val xPosition = event.getX(pointerIndex).toInt()
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val yPosition = event.getY(pointerIndex).toInt()
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@ -73,6 +75,7 @@ class InputOverlayDrawableDpad(
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if (!bounds.contains(xPosition, yPosition)) {
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return false
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}
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isDown = true
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trackId = pointerId
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}
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if (isActionUp) {
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@ -84,6 +87,7 @@ class InputOverlayDrawableDpad(
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downButtonState = false
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leftButtonState = false
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rightButtonState = false
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY_RELEASE)
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return true
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}
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if (trackId == -1) {
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@ -114,7 +118,15 @@ class InputOverlayDrawableDpad(
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downButtonState = yAxis > VIRT_AXIS_DEADZONE
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leftButtonState = xAxis < -VIRT_AXIS_DEADZONE
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rightButtonState = xAxis > VIRT_AXIS_DEADZONE
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return upState != upButtonState || downState != downButtonState || leftState != leftButtonState || rightState != rightButtonState
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val stateChanged = upState != upButtonState || downState != downButtonState || leftState != leftButtonState || rightState != rightButtonState
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if(stateChanged)
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY)
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else if(isDown)
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overlay.hapticFeedback(HapticFeedbackConstants.CLOCK_TICK)
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return stateChanged
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}
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return false
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}
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@ -9,6 +9,7 @@ import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.graphics.Rect
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import android.graphics.drawable.BitmapDrawable
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import android.view.HapticFeedbackConstants
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import android.view.MotionEvent
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import io.github.lime3ds.android.NativeLibrary
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import io.github.lime3ds.android.utils.EmulationMenuSettings
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@ -41,6 +42,8 @@ class InputOverlayDrawableJoystick(
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var trackId = -1
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var xAxis = 0f
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var yAxis = 0f
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var angle = 0f
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var radius = 0f
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private var controlPositionX = 0
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private var controlPositionY = 0
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private var previousTouchX = 0
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@ -84,7 +87,7 @@ class InputOverlayDrawableJoystick(
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boundsBoxBitmap.draw(canvas)
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}
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fun updateStatus(event: MotionEvent): Boolean {
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fun updateStatus(event: MotionEvent, overlay:InputOverlay): Boolean {
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val pointerIndex = event.actionIndex
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val xPosition = event.getX(pointerIndex).toInt()
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val yPosition = event.getY(pointerIndex).toInt()
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@ -109,6 +112,7 @@ class InputOverlayDrawableJoystick(
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}
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boundsBoxBitmap.bounds = virtBounds
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trackId = pointerId
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY)
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}
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if (isActionUp) {
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if (trackId != pointerId) {
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@ -117,12 +121,15 @@ class InputOverlayDrawableJoystick(
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pressedState = false
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xAxis = 0.0f
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yAxis = 0.0f
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angle = 0.0f
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radius = 0.0f
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outerBitmap.alpha = 255
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boundsBoxBitmap.alpha = 0
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virtBounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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bounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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setInnerBounds()
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trackId = -1
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overlay.hapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY_RELEASE)
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return true
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}
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if (trackId == -1) return false
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@ -142,6 +149,8 @@ class InputOverlayDrawableJoystick(
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val yAxis = touchY / maxY
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val oldXAxis = this.xAxis
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val oldYAxis = this.yAxis
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val oldAngle = this.angle
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val oldRadius = this.radius
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// Clamp the circle pad input to a circle
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val angle = atan2(yAxis.toDouble(), xAxis.toDouble()).toFloat()
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@ -152,6 +161,15 @@ class InputOverlayDrawableJoystick(
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this.xAxis = cos(angle.toDouble()).toFloat() * radius
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this.yAxis = sin(angle.toDouble()).toFloat() * radius
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setInnerBounds()
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if (kotlin.math.abs(oldRadius - radius) > .34f
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|| radius > .5f && kotlin.math.abs(oldAngle - angle) > kotlin.math.PI / 8) {
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this.radius = radius
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this.angle = angle
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overlay.hapticFeedback(HapticFeedbackConstants.CLOCK_TICK)
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}
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return oldXAxis != this.xAxis && oldYAxis != this.yAxis
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}
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return false
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@ -41,8 +41,15 @@ object EmulationMenuSettings {
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get() = preferences.getBoolean("EmulationMenuSettings_ShowFps", false)
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set(value) {
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preferences.edit()
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.putBoolean("EmulationMenuSettings_ShowFps", value)
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.apply()
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.putBoolean("EmulationMenuSettings_ShowFps", value)
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.apply()
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}
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var hapticFeedback: Boolean
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get() = preferences.getBoolean("EmulationMenuSettings_HapticFeedback", true)
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set(value) {
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preferences.edit()
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.putBoolean("EmulationMenuSettings_HapticFeedback", value)
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.apply()
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}
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var swapScreens: Boolean
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get() = preferences.getBoolean("EmulationMenuSettings_SwapScreens", false)
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@ -11,6 +11,11 @@
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android:title="@string/emulation_show_fps"
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android:checkable="true" />
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<item
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android:id="@+id/menu_haptic_feedback"
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android:title="@string/emulation_haptic_feedback"
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android:checkable="true" />
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<item
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android:id="@+id/menu_emulation_edit_layout"
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android:title="@string/emulation_edit_layout" />
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@ -324,6 +324,7 @@
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<string name="emulation_empty_state_slot">Slot %1$d</string>
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<string name="emulation_occupied_state_slot">Slot %1$d - %2$tF %2$tR</string>
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<string name="emulation_show_fps">Show FPS</string>
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<string name="emulation_haptic_feedback">Haptic Feedback</string>
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<string name="emulation_overlay_options">Overlay Options</string>
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<string name="emulation_configure_controls">Configure Controls</string>
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<string name="emulation_edit_layout">Edit Layout</string>
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