Comply to coding style guidelines (error with Clang Build)

This commit is contained in:
João Vitor Polverari 2024-03-24 11:09:44 -03:00
parent b909c6ab1c
commit b58c8e5b47
2 changed files with 3 additions and 3 deletions

3
.gitignore vendored
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@ -47,5 +47,4 @@ repo/
# GitHub Actions generated files # GitHub Actions generated files
.ccache/ .ccache/
node_modules/ node_modules/
VULKAN_SDK/ VULKAN_SDK/
#adding this here just to trigger the workflows

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@ -362,7 +362,8 @@ void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id)
auto* info = GetFrameBufferInfo(thread_id, screen_id); auto* info = GetFrameBufferInfo(thread_id, screen_id);
if (info->is_dirty) { if (info->is_dirty) {
system.GPU().SetBufferSwap(screen_id, info->framebuffer_info[info->index]); system.GPU().SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
// Decompiling the GSP module shows that the dirty bit is assigned 1 for top screen, 0 for bottom // Decompiling the GSP module shows that the dirty bit is assigned 1 for top screen, 0
// for bottom
info->is_dirty.Assign(screen_id == 0); info->is_dirty.Assign(screen_id == 0);
} }
} }