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citra_qt: Only resume the game if it wasn't paused
When dumping was stopped, the game will be paused and then resumed. However when the game was already paused this will result in the game being unexpectedly resumed, which isn't what we want.
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@ -1850,6 +1850,8 @@ void GMainWindow::OnStopVideoDumping() {
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const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
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const bool was_dumping = Core::System::GetInstance().VideoDumper().IsDumping();
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if (!was_dumping)
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if (!was_dumping)
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return;
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return;
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game_paused_for_dumping = emu_thread->IsRunning();
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OnPauseGame();
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OnPauseGame();
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auto future =
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auto future =
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@ -1859,7 +1861,8 @@ void GMainWindow::OnStopVideoDumping() {
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if (game_shutdown_delayed) {
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if (game_shutdown_delayed) {
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game_shutdown_delayed = false;
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game_shutdown_delayed = false;
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ShutdownGame();
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ShutdownGame();
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} else {
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} else if (game_paused_for_dumping) {
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game_paused_for_dumping = false;
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OnStartGame();
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OnStartGame();
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}
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}
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});
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});
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@ -258,6 +258,8 @@ private:
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QString video_dumping_path;
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QString video_dumping_path;
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// Whether game shutdown is delayed due to video dumping
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// Whether game shutdown is delayed due to video dumping
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bool game_shutdown_delayed = false;
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bool game_shutdown_delayed = false;
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// Whether game was paused due to stopping video dumping
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bool game_paused_for_dumping = false;
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// Debugger panes
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// Debugger panes
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ProfilerWidget* profilerWidget;
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ProfilerWidget* profilerWidget;
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