mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
Thread: Added functions to resume threads from address arbitration.
Thread: Cleaned up arbitrate address functions. Thread: Cleaned up ArbitrateAllThreads function.
This commit is contained in:
parent
59f2750482
commit
ba840d3200
@ -188,6 +188,43 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Arbitrate the highest priority thread that is waiting
|
||||||
|
Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
|
||||||
|
Handle highest_priority_thread = 0;
|
||||||
|
s32 priority = THREADPRIO_LOWEST;
|
||||||
|
|
||||||
|
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||||
|
for (const auto& handle : g_thread_queue) {
|
||||||
|
|
||||||
|
// TODO(bunnei): Verify arbiter address...
|
||||||
|
if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
Thread* thread = g_object_pool.GetFast<Thread>(handle);
|
||||||
|
if(thread->current_priority <= priority) {
|
||||||
|
highest_priority_thread = handle;
|
||||||
|
priority = thread->current_priority;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// If a thread was arbitrated, resume it
|
||||||
|
if (0 != highest_priority_thread)
|
||||||
|
ResumeThreadFromWait(highest_priority_thread);
|
||||||
|
|
||||||
|
return highest_priority_thread;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Arbitrate all threads currently waiting
|
||||||
|
void ArbitrateAllThreads(u32 arbiter, u32 address) {
|
||||||
|
|
||||||
|
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
|
||||||
|
for (const auto& handle : g_thread_queue) {
|
||||||
|
|
||||||
|
// TODO(bunnei): Verify arbiter address...
|
||||||
|
if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
|
||||||
|
ResumeThreadFromWait(handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
|
||||||
void CallThread(Thread* t) {
|
void CallThread(Thread* t) {
|
||||||
// Stop waiting
|
// Stop waiting
|
||||||
|
@ -39,6 +39,7 @@ enum WaitType {
|
|||||||
WAITTYPE_VBLANK,
|
WAITTYPE_VBLANK,
|
||||||
WAITTYPE_MUTEX,
|
WAITTYPE_MUTEX,
|
||||||
WAITTYPE_SYNCH,
|
WAITTYPE_SYNCH,
|
||||||
|
WAITTYPE_ARB,
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace Kernel {
|
namespace Kernel {
|
||||||
@ -59,6 +60,12 @@ void StopThread(Handle thread, const char* reason);
|
|||||||
/// Resumes a thread from waiting by marking it as "ready"
|
/// Resumes a thread from waiting by marking it as "ready"
|
||||||
void ResumeThreadFromWait(Handle handle);
|
void ResumeThreadFromWait(Handle handle);
|
||||||
|
|
||||||
|
/// Arbitrate the highest priority thread that is waiting
|
||||||
|
Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
|
||||||
|
|
||||||
|
/// Arbitrate all threads currently waiting...
|
||||||
|
void ArbitrateAllThreads(u32 arbiter, u32 address);
|
||||||
|
|
||||||
/// Gets the current thread handle
|
/// Gets the current thread handle
|
||||||
Handle GetCurrentThreadHandle();
|
Handle GetCurrentThreadHandle();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user