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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
custom_tex_manager: Allow old hash in the dumper (#6832)
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parent
35e208b447
commit
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@ -321,12 +321,12 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, *this);
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perf_stats = std::make_unique<PerfStats>(title_id);
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if (Settings::values.dump_textures) {
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custom_tex_manager->PrepareDumping(title_id);
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}
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if (Settings::values.custom_textures) {
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custom_tex_manager->FindCustomTextures();
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}
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if (Settings::values.dump_textures) {
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custom_tex_manager->WriteConfig();
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}
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status = ResultStatus::Success;
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m_emu_window = &emu_window;
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@ -90,19 +90,12 @@ void CustomTexManager::FindCustomTextures() {
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CreateWorkers();
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}
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const u64 program_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::LoadDir), program_id);
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if (!FileUtil::Exists(load_path)) {
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FileUtil::CreateFullPath(load_path);
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const u64 title_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
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const auto textures = GetTextures(title_id);
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if (!ReadConfig(title_id)) {
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use_new_hash = false;
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skip_mipmap = true;
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}
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ReadConfig(load_path);
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FileUtil::FSTEntry texture_dir;
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std::vector<FileUtil::FSTEntry> textures;
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FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
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FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
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custom_textures.reserve(textures.size());
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for (const FileUtil::FSTEntry& file : textures) {
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@ -137,8 +130,8 @@ bool CustomTexManager::ParseFilename(const FileUtil::FSTEntry& file, CustomTextu
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if (file_format == CustomFileFormat::None) {
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return false;
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}
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if (file_format == CustomFileFormat::DDS && refuse_dds) {
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LOG_ERROR(Render, "Legacy pack is attempting to use DDS textures, skipping!");
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if (file_format == CustomFileFormat::DDS && skip_mipmap) {
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LOG_ERROR(Render, "Mipmap skip is incompatible with DDS textures, skipping!");
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return false;
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}
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texture->file_format = file_format;
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@ -176,10 +169,14 @@ bool CustomTexManager::ParseFilename(const FileUtil::FSTEntry& file, CustomTextu
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return true;
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}
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void CustomTexManager::WriteConfig() {
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const u64 program_id = system.Kernel().GetCurrentProcess()->codeset->program_id;
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void CustomTexManager::PrepareDumping(u64 title_id) {
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// If a pack exists in the load folder that uses the old hash
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// dump textures using the old hash.
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ReadConfig(title_id, true);
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// Write template config file
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const std::string dump_path =
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::DumpDir), program_id);
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::DumpDir), title_id);
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const std::string pack_config = dump_path + "pack.json";
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if (FileUtil::Exists(pack_config)) {
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return;
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@ -307,18 +304,23 @@ bool CustomTexManager::Decode(Material* material, std::function<bool()>&& upload
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return false;
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}
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void CustomTexManager::ReadConfig(const std::string& load_path) {
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bool CustomTexManager::ReadConfig(u64 title_id, bool options_only) {
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::LoadDir), title_id);
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if (!FileUtil::Exists(load_path)) {
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FileUtil::CreateFullPath(load_path);
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}
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const std::string config_path = load_path + "pack.json";
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FileUtil::IOFile config_file{config_path, "r"};
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if (!config_file.IsOpen()) {
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LOG_INFO(Render, "Unable to find pack config file, using legacy defaults");
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refuse_dds = true;
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return;
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return false;
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}
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std::string config(config_file.GetSize(), '\0');
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const std::size_t read_size = config_file.ReadBytes(config.data(), config.size());
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if (!read_size) {
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return;
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return false;
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}
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nlohmann::json json = nlohmann::json::parse(config, nullptr, false, true);
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@ -327,7 +329,10 @@ void CustomTexManager::ReadConfig(const std::string& load_path) {
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skip_mipmap = options["skip_mipmap"].get<bool>();
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flip_png_files = options["flip_png_files"].get<bool>();
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use_new_hash = options["use_new_hash"].get<bool>();
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refuse_dds = skip_mipmap || !use_new_hash;
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if (options_only) {
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return true;
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}
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const auto& textures = json["textures"];
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for (const auto& material : textures.items()) {
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@ -355,6 +360,21 @@ void CustomTexManager::ReadConfig(const std::string& load_path) {
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LOG_ERROR(Render, "Material with key {} is invalid", material.key());
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}
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}
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return true;
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}
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std::vector<FileUtil::FSTEntry> CustomTexManager::GetTextures(u64 title_id) {
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const std::string load_path =
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fmt::format("{}textures/{:016X}/", GetUserPath(FileUtil::UserPath::LoadDir), title_id);
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if (!FileUtil::Exists(load_path)) {
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FileUtil::CreateFullPath(load_path);
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}
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FileUtil::FSTEntry texture_dir;
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std::vector<FileUtil::FSTEntry> textures;
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FileUtil::ScanDirectoryTree(load_path, texture_dir, 64);
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FileUtil::GetAllFilesFromNestedEntries(texture_dir, textures);
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return textures;
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}
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void CustomTexManager::CreateWorkers() {
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@ -40,8 +40,11 @@ public:
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/// Searches the load directory assigned to program_id for any custom textures and loads them
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void FindCustomTextures();
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/// Reads the pack configuration file
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bool ReadConfig(u64 title_id, bool options_only = false);
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/// Saves the pack configuration file template to the dump directory if it doesn't exist.
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void WriteConfig();
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void PrepareDumping(u64 title_id);
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/// Preloads all registered custom textures
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void PreloadTextures(const std::atomic_bool& stop_run,
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@ -70,8 +73,8 @@ private:
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/// Parses the custom texture filename (hash, material type, etc).
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bool ParseFilename(const FileUtil::FSTEntry& file, CustomTexture* texture);
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/// Reads the pack configuration file
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void ReadConfig(const std::string& load_path);
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/// Returns a vector of all custom texture files.
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std::vector<FileUtil::FSTEntry> GetTextures(u64 title_id);
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/// Creates the thread workers.
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void CreateWorkers();
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@ -87,10 +90,9 @@ private:
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std::unique_ptr<Common::ThreadWorker> workers;
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bool textures_loaded{false};
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bool async_custom_loading{true};
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bool skip_mipmap{true};
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bool skip_mipmap{false};
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bool flip_png_files{true};
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bool use_new_hash{false};
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bool refuse_dds{false};
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bool use_new_hash{true};
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};
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} // namespace VideoCore
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@ -993,7 +993,7 @@ void RasterizerCache<T>::UploadSurface(Surface& surface, SurfaceInterval interva
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runtime.NeedsConversion(surface.pixel_format));
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if (dump_textures && False(surface.flags & SurfaceFlagBits::Custom)) {
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const u64 hash = Common::ComputeHash64(upload_data.data(), upload_data.size());
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const u64 hash = ComputeHash(load_info, upload_data);
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const u32 level = surface.LevelOf(load_info.addr);
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custom_tex_manager.DumpTexture(load_info, level, upload_data, hash);
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}
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@ -1007,6 +1007,20 @@ void RasterizerCache<T>::UploadSurface(Surface& surface, SurfaceInterval interva
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surface.Upload(upload, staging);
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}
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template <class T>
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u64 RasterizerCache<T>::ComputeHash(const SurfaceParams& load_info, std::span<u8> upload_data) {
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if (!custom_tex_manager.UseNewHash()) {
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const u32 width = load_info.width;
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const u32 height = load_info.height;
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const u32 bpp = GetFormatBytesPerPixel(load_info.pixel_format);
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auto decoded = std::vector<u8>(width * height * bpp);
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DecodeTexture(load_info, load_info.addr, load_info.end, upload_data, decoded, false);
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return Common::ComputeHash64(decoded.data(), decoded.size());
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} else {
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return Common::ComputeHash64(upload_data.data(), upload_data.size());
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}
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}
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template <class T>
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bool RasterizerCache<T>::UploadCustomSurface(SurfaceId surface_id, SurfaceInterval interval) {
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MICROPROFILE_SCOPE(RasterizerCache_UploadSurface);
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@ -1021,18 +1035,7 @@ bool RasterizerCache<T>::UploadCustomSurface(SurfaceId surface_id, SurfaceInterv
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}
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const auto upload_data = source_ptr.GetWriteBytes(load_info.end - load_info.addr);
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const u64 hash = [&] {
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if (!custom_tex_manager.UseNewHash()) {
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const u32 width = load_info.width;
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const u32 height = load_info.height;
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const u32 bpp = surface.GetInternalBytesPerPixel();
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auto decoded = std::vector<u8>(width * height * bpp);
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DecodeTexture(load_info, load_info.addr, load_info.end, upload_data, decoded, false);
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return Common::ComputeHash64(decoded.data(), decoded.size());
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} else {
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return Common::ComputeHash64(upload_data.data(), upload_data.size());
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}
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}();
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const u64 hash = ComputeHash(load_info, upload_data);
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const u32 level = surface.LevelOf(load_info.addr);
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Material* material = custom_tex_manager.GetMaterial(hash);
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@ -7,6 +7,7 @@
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#include <functional>
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#include <list>
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#include <optional>
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#include <span>
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#include <unordered_map>
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#include <vector>
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#include <boost/icl/interval_map.hpp>
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@ -167,6 +168,9 @@ private:
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/// Transfers ownership of a memory region from src_surface to dest_surface
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void DuplicateSurface(SurfaceId src_id, SurfaceId dst_id);
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/// Computes the hash of the provided texture data.
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u64 ComputeHash(const SurfaceParams& load_info, std::span<u8> upload_data);
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/// Update surface's texture for given region when necessary
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void ValidateSurface(SurfaceId surface, PAddr addr, u32 size);
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