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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
fix some xcode 7.0 warnings
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parent
09f43c0975
commit
bafb7afba2
@ -345,7 +345,7 @@ ResultCode FormatConfig() {
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char16_t country_name_buffer[16][0x40] = {};
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for (size_t i = 0; i < 16; ++i) {
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auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
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Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
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}
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// 0x000B0001 - Localized names for the profile Country
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res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
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@ -143,11 +143,11 @@ void Recorder::Finish(const std::string& filename) {
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}
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void Recorder::FrameFinished() {
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stream.push_back( { FrameMarker } );
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stream.push_back( { { FrameMarker } } );
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}
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void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
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StreamElement element = { MemoryLoad };
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StreamElement element = { { MemoryLoad } };
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element.data.memory_load.size = size;
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element.data.memory_load.physical_address = physical_address;
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@ -168,7 +168,7 @@ void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
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template<typename T>
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void Recorder::RegisterWritten(u32 physical_address, T value) {
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StreamElement element = { RegisterWrite };
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StreamElement element = { { RegisterWrite } };
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element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
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: (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
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: (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
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@ -45,7 +45,6 @@ public:
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private:
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GraphicsDebugger* observed;
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bool in_destruction;
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friend class GraphicsDebugger;
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};
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@ -967,6 +967,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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UNIMPLEMENTED();
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break;
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}
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return {};
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};
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auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
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@ -1000,6 +1002,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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UNIMPLEMENTED();
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break;
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}
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return {};
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};
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static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
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@ -62,7 +62,6 @@ private:
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const TextureInfo& texture);
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EmuWindow* render_window; ///< Handle to render window
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u32 last_mode; ///< Last render mode
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int resolution_width; ///< Current resolution width
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int resolution_height; ///< Current resolution height
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