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citra_qt\game_list: Make columns hideable (#6467)
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@ -772,6 +772,11 @@ void Config::ReadUIGameListValues() {
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ReadBasicSetting(UISettings::values.game_list_hide_no_icon);
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ReadBasicSetting(UISettings::values.game_list_single_line_mode);
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ReadBasicSetting(UISettings::values.show_compat_column);
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ReadBasicSetting(UISettings::values.show_region_column);
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ReadBasicSetting(UISettings::values.show_type_column);
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ReadBasicSetting(UISettings::values.show_size_column);
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qt_config->endGroup();
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}
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@ -1230,6 +1235,11 @@ void Config::SaveUIGameListValues() {
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WriteBasicSetting(UISettings::values.game_list_hide_no_icon);
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WriteBasicSetting(UISettings::values.game_list_single_line_mode);
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WriteBasicSetting(UISettings::values.show_compat_column);
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WriteBasicSetting(UISettings::values.show_region_column);
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WriteBasicSetting(UISettings::values.show_type_column);
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WriteBasicSetting(UISettings::values.show_size_column);
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qt_config->endGroup();
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QActionGroup>
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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@ -307,6 +308,9 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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tree_view->header()->setContextMenuPolicy(Qt::CustomContextMenu);
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UpdateColumnVisibility();
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item_model->insertColumns(0, COLUMN_COUNT);
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RetranslateUI();
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@ -317,6 +321,8 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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connect(tree_view, &QTreeView::customContextMenuRequested, this, &GameList::PopupContextMenu);
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connect(tree_view, &QTreeView::expanded, this, &GameList::OnItemExpanded);
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connect(tree_view, &QTreeView::collapsed, this, &GameList::OnItemExpanded);
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connect(tree_view->header(), &QHeaderView::customContextMenuRequested, this,
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&GameList::PopupHeaderContextMenu);
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// We must register all custom types with the Qt Automoc system so that we are able to use
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// it with signals/slots. In this case, QList falls under the umbrells of custom types.
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@ -471,6 +477,41 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::PopupHeaderContextMenu(const QPoint& menu_location) {
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const QModelIndex item = tree_view->indexAt(menu_location);
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if (!item.isValid()) {
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return;
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}
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QMenu context_menu;
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static const QMap<QString, Settings::Setting<bool>*> columns{
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{tr("Compatibility"), &UISettings::values.show_compat_column},
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{tr("Region"), &UISettings::values.show_region_column},
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{tr("File type"), &UISettings::values.show_type_column},
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{tr("Size"), &UISettings::values.show_size_column}};
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QActionGroup* column_group = new QActionGroup(this);
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column_group->setExclusive(false);
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for (const auto& key : columns.keys()) {
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QAction* action = column_group->addAction(context_menu.addAction(key));
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action->setCheckable(true);
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action->setChecked(columns[key]->GetValue());
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connect(action, &QAction::toggled, [this, key](bool value) {
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*columns[key] = !columns[key]->GetValue();
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UpdateColumnVisibility();
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});
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}
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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void GameList::UpdateColumnVisibility() {
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tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat_column);
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tree_view->setColumnHidden(COLUMN_REGION, !UISettings::values.show_region_column);
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tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_type_column);
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tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size_column);
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}
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void ForEachOpenGLCacheFile(u64 program_id, auto func) {
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for (const std::string_view cache_type : {"separable", "conventional"}) {
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const std::string path = fmt::format("{}opengl/precompiled/{}/{:016X}.bin",
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@ -750,6 +791,10 @@ QStandardItemModel* GameList::GetModel() const {
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void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
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tree_view->setEnabled(false);
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// Update the columns in case UISettings has changed
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UpdateColumnVisibility();
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// Delete any rows that might already exist if we're repopulating
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item_model->removeRows(0, item_model->rowCount());
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search_field->clear();
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@ -104,9 +104,11 @@ private:
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void DonePopulating(const QStringList& watch_list);
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void PopupContextMenu(const QPoint& menu_location);
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void PopupHeaderContextMenu(const QPoint& menu_location);
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void AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id, u64 extdata_id);
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void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
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void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
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void UpdateColumnVisibility();
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
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@ -97,6 +97,12 @@ struct Values {
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Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
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Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
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// Compatibility List
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Settings::Setting<bool> show_compat_column{true, "show_compat_column"};
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Settings::Setting<bool> show_region_column{true, "show_region_column"};
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Settings::Setting<bool> show_type_column{true, "show_type_column"};
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Settings::Setting<bool> show_size_column{true, "show_size_column"};
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Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
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Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
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