diff --git a/src/lime_qt/main.cpp b/src/lime_qt/main.cpp index 90ec7f440..5023063a4 100644 --- a/src/lime_qt/main.cpp +++ b/src/lime_qt/main.cpp @@ -344,6 +344,11 @@ void GMainWindow::InitializeWidgets() { secondary_window->hide(); secondary_window->setParent(nullptr); + action_secondary_fullscreen = new QAction(secondary_window); + action_secondary_toggle_screen = new QAction(secondary_window); + action_secondary_swap_screen = new QAction(secondary_window); + action_secondary_rotate_screen = new QAction(secondary_window); + game_list = new GameList(*play_time_manager, this); ui->horizontalLayout->addWidget(game_list); @@ -600,7 +605,7 @@ void GMainWindow::InitializeSaveStateMenuActions() { UpdateSaveStates(); } -void GMainWindow::InitializeHotkeys() { +void GMainWindow::InitializeHotkeys() { // TODO: This code kind of sucks hotkey_registry.LoadHotkeys(); const QString main_window = QStringLiteral("Main Window"); @@ -643,28 +648,32 @@ void GMainWindow::InitializeHotkeys() { link_action_shortcut(ui->action_Show_Room, QStringLiteral("Multiplayer Show Current Room")); link_action_shortcut(ui->action_Leave_Room, QStringLiteral("Multiplayer Leave Room")); - const auto add_secondary_window_hotkey = [this](QKeySequence hotkey, const char* slot) { + const auto add_secondary_window_hotkey = [this](QAction* action, QKeySequence hotkey, + const char* slot) { // This action will fire specifically when secondary_window is in focus - QAction* secondary_window_action = new QAction(secondary_window); - secondary_window_action->setShortcut(hotkey); - - connect(secondary_window_action, SIGNAL(triggered()), this, slot); - secondary_window->addAction(secondary_window_action); + action->setShortcut(hotkey); + disconnect(action, SIGNAL(triggered()), this, slot); + connect(action, SIGNAL(triggered()), this, slot); + secondary_window->addAction(action); }; // Use the same fullscreen hotkey as the main window const auto fullscreen_hotkey = hotkey_registry.GetKeySequence(main_window, fullscreen); - add_secondary_window_hotkey(fullscreen_hotkey, SLOT(ToggleSecondaryFullscreen())); + add_secondary_window_hotkey(action_secondary_fullscreen, fullscreen_hotkey, + SLOT(ToggleSecondaryFullscreen())); const auto toggle_screen_hotkey = hotkey_registry.GetKeySequence(main_window, toggle_screen_layout); - add_secondary_window_hotkey(toggle_screen_hotkey, SLOT(ToggleScreenLayout())); + add_secondary_window_hotkey(action_secondary_toggle_screen, toggle_screen_hotkey, + SLOT(ToggleScreenLayout())); const auto swap_screen_hotkey = hotkey_registry.GetKeySequence(main_window, swap_screens); - add_secondary_window_hotkey(swap_screen_hotkey, SLOT(TriggerSwapScreens())); + add_secondary_window_hotkey(action_secondary_swap_screen, swap_screen_hotkey, + SLOT(TriggerSwapScreens())); const auto rotate_screen_hotkey = hotkey_registry.GetKeySequence(main_window, rotate_screens); - add_secondary_window_hotkey(rotate_screen_hotkey, SLOT(TriggerRotateScreens())); + add_secondary_window_hotkey(action_secondary_rotate_screen, rotate_screen_hotkey, + SLOT(TriggerRotateScreens())); const auto connect_shortcut = [&](const QString& action_name, const auto& function) { const auto* hotkey = hotkey_registry.GetHotkey(main_window, action_name, this); diff --git a/src/lime_qt/main.h b/src/lime_qt/main.h index b43180702..03e55013f 100644 --- a/src/lime_qt/main.h +++ b/src/lime_qt/main.h @@ -407,6 +407,12 @@ private: u32 newest_slot; u64 newest_slot_time; + // Secondary window actions + QAction* action_secondary_fullscreen; + QAction* action_secondary_toggle_screen; + QAction* action_secondary_swap_screen; + QAction* action_secondary_rotate_screen; + QTranslator translator; // stores default icon theme search paths for the platform