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yuzu_cmd/config: Silent implicit cast warning
Also replaces (float) with static_cast<float>(...) for consistency.
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@ -131,9 +131,10 @@ void Config::ReadValues() {
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Settings::values.factor_3d =
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Settings::values.factor_3d =
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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Settings::values.bg_green =
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Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0);
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
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// Layout
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// Layout
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Settings::values.layout_option =
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Settings::values.layout_option =
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@ -165,7 +166,7 @@ void Config::ReadValues() {
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Settings::values.enable_audio_stretching =
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Settings::values.enable_audio_stretching =
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);
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Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto");
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Settings::values.audio_device_id = sdl2_config->GetString("Audio", "output_device", "auto");
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Settings::values.volume = sdl2_config->GetReal("Audio", "volume", 1);
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Settings::values.volume = static_cast<float>(sdl2_config->GetReal("Audio", "volume", 1));
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Settings::values.mic_input_device =
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Settings::values.mic_input_device =
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sdl2_config->GetString("Audio", "mic_input_device", "Default");
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sdl2_config->GetString("Audio", "mic_input_device", "Default");
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Settings::values.mic_input_type =
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Settings::values.mic_input_type =
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