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renderer_opengl: Renumber all texture units.
We spend lots of texture units for our texture buffers. As they are now feed from one buffer, there is no need to have the big gap in the list of IDs.
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@ -20,9 +20,9 @@ constexpr TextureUnit PicaTexture(int unit) {
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return TextureUnit{unit};
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}
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constexpr TextureUnit TextureCube{10};
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constexpr TextureUnit TextureBufferLUT_RG{11};
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constexpr TextureUnit TextureBufferLUT_RGBA{12};
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constexpr TextureUnit TextureCube{3};
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constexpr TextureUnit TextureBufferLUT_RG{4};
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constexpr TextureUnit TextureBufferLUT_RGBA{5};
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} // namespace TextureUnits
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