mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Address more review comments
* Make Validation a singleton instead * Wording changes for error messages * Smart pointers for Ui members * Other minor nitpicks
This commit is contained in:
parent
a85511cd7d
commit
c635c7f40d
@ -238,8 +238,12 @@ void Config::ReadValues() {
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UISettings::values.port = qt_config->value("port", Network::DefaultRoomPort).toString();
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UISettings::values.room_nickname = qt_config->value("room_nickname", "").toString();
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UISettings::values.room_name = qt_config->value("room_name", "").toString();
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UISettings::values.room_port = qt_config->value("room_port", 24872).toString();
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UISettings::values.host_type = qt_config->value("host_type", 0).toString();
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UISettings::values.room_port = qt_config->value("room_port", "24872").toString();
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bool ok;
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UISettings::values.host_type = qt_config->value("host_type", 0).toUInt(&ok);
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if (!ok) {
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UISettings::values.host_type = 0;
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}
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UISettings::values.max_player = qt_config->value("max_player", 8).toUInt();
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UISettings::values.game_id = qt_config->value("game_id", 0).toULongLong();
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qt_config->endGroup();
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@ -133,8 +133,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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SetupUIStrings();
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setWindowTitle(QString("Citra %1| %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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show();
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game_list->LoadCompatibilityList();
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@ -55,10 +55,11 @@ public:
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void filterBarSetChecked(bool state);
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void UpdateUITheme();
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GameList* game_list;
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GMainWindow();
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~GMainWindow();
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GameList* game_list;
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signals:
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/**
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@ -180,8 +181,6 @@ private:
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GRenderWindow* render_window;
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QFutureWatcher<Service::AM::InstallStatus>* watcher = nullptr;
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// Status bar elements
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QProgressBar* progress_bar = nullptr;
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QLabel* message_label = nullptr;
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@ -22,7 +22,7 @@ class ChatMessage {
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public:
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explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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static QLocale locale;
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QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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nickname = QString::fromStdString(chat.nickname);
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message = QString::fromStdString(chat.message);
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@ -60,12 +60,12 @@ public:
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}
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private:
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const QString system_color = "#888888";
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static constexpr const char system_color[] = "#888888";
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QString timestamp;
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QString message;
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};
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ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(new Ui::ChatRoom) {
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ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
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ui->setupUi(this);
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// set the item_model for player_view
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@ -148,7 +148,7 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
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NGLOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
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return;
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}
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auto player = std::distance(members.begin(), it);
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@ -175,7 +175,7 @@ void ChatRoom::OnSendChat() {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player");
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NGLOG_INFO(Network, "Cannot find self in the player list when sending a message.");
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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@ -49,7 +49,7 @@ private:
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void AppendChatMessage(const QString&);
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bool ValidateMessage(const std::string&);
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QStandardItemModel* player_list;
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Ui::ChatRoom* ui;
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std::unique_ptr<Ui::ChatRoom> ui;
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};
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Q_DECLARE_METATYPE(Network::ChatEntry);
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@ -19,7 +19,7 @@
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(new Ui::ClientRoom) {
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ui(std::make_unique<Ui::ClientRoom>()) {
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ui->setupUi(this);
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// setup the callbacks for network updates
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@ -49,39 +49,39 @@ void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
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void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
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switch (state) {
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case Network::RoomMember::State::Idle:
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LOG_INFO(Network, "State: Idle");
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NGLOG_INFO(Network, "State: Idle");
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break;
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case Network::RoomMember::State::Joining:
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LOG_INFO(Network, "State: Joining");
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NGLOG_INFO(Network, "State: Joining");
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break;
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case Network::RoomMember::State::Joined:
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LOG_INFO(Network, "State: Joined");
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NGLOG_INFO(Network, "State: Joined");
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ui->chat->Clear();
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ui->chat->AppendStatusMessage(tr("Connected"));
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break;
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case Network::RoomMember::State::LostConnection:
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NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
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LOG_INFO(Network, "State: LostConnection");
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NGLOG_INFO(Network, "State: LostConnection");
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break;
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case Network::RoomMember::State::CouldNotConnect:
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NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
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LOG_INFO(Network, "State: CouldNotConnect");
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NGLOG_INFO(Network, "State: CouldNotConnect");
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break;
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case Network::RoomMember::State::NameCollision:
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NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
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LOG_INFO(Network, "State: NameCollision");
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NGLOG_INFO(Network, "State: NameCollision");
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break;
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case Network::RoomMember::State::MacCollision:
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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LOG_INFO(Network, "State: MacCollision");
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NGLOG_INFO(Network, "State: MacCollision");
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break;
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case Network::RoomMember::State::WrongPassword:
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NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
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LOG_INFO(Network, "State: WrongPassword");
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NGLOG_INFO(Network, "State: WrongPassword");
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break;
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case Network::RoomMember::State::WrongVersion:
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NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
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LOG_INFO(Network, "State: WrongVersion");
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NGLOG_INFO(Network, "State: WrongVersion");
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break;
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default:
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break;
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@ -34,5 +34,5 @@ private:
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void UpdateView();
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QStandardItemModel* player_list;
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Ui::ClientRoom* ui;
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std::unique_ptr<Ui::ClientRoom> ui;
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};
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@ -23,7 +23,7 @@ enum class ConnectionType : u8 { TraversalServer, IP };
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DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(new Ui::DirectConnect) {
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ui(std::make_unique<Ui::DirectConnect>()) {
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ui->setupUi(this);
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@ -31,11 +31,11 @@ DirectConnectWindow::DirectConnectWindow(QWidget* parent)
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watcher = new QFutureWatcher<void>;
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connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
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ui->nickname->setValidator(Validation::nickname);
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ui->nickname->setValidator(Validation::get().nickname);
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ui->nickname->setText(UISettings::values.nickname);
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ui->ip->setValidator(Validation::ip);
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ui->ip->setValidator(Validation::get().ip);
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ui->ip->setText(UISettings::values.ip);
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ui->port->setValidator(Validation::port);
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ui->port->setValidator(Validation::get().port);
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ui->port->setText(UISettings::values.port);
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// TODO(jroweboy): Show or hide the connection options based on the current value of the combo
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@ -34,5 +34,5 @@ private:
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void EndConnecting();
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QFutureWatcher<void>* watcher;
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Ui::DirectConnect* ui;
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std::unique_ptr<Ui::DirectConnect> ui;
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};
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@ -26,13 +26,13 @@
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(new Ui::HostRoom), announce_multiplayer_session(session), game_list(list) {
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session), game_list(list) {
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ui->setupUi(this);
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// set up validation for all of the fields
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ui->room_name->setValidator(Validation::room_name);
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ui->username->setValidator(Validation::nickname);
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ui->port->setValidator(Validation::port);
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ui->room_name->setValidator(Validation::get().room_name);
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ui->username->setValidator(Validation::get().nickname);
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ui->port->setValidator(Validation::get().port);
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ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
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// Create a proxy to the game list to display the list of preferred games
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@ -49,8 +49,8 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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ui->room_name->setText(UISettings::values.room_name);
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ui->port->setText(UISettings::values.room_port);
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ui->max_player->setValue(UISettings::values.max_player);
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int index = ui->host_type->findData(UISettings::values.host_type);
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if (index != -1) {
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int index = UISettings::values.host_type;
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if (index < ui->host_type->count()) {
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ui->host_type->setCurrentIndex(index);
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}
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index = ui->game_list->findData(UISettings::values.game_id, GameListItemPath::ProgramIdRole);
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@ -94,7 +94,7 @@ void HostRoomWindow::Host() {
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ui->max_player->value(), game_name.toStdString(), game_id);
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if (!created) {
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NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
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LOG_ERROR(Network, "Could not create room!");
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NGLOG_ERROR(Network, "Could not create room!");
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ui->host->setEnabled(true);
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return;
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}
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@ -109,7 +109,7 @@ void HostRoomWindow::Host() {
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ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
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UISettings::values.max_player = ui->max_player->value();
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UISettings::values.host_type = ui->host_type->currentText();
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UISettings::values.host_type = ui->host_type->currentIndex();
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UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
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? ui->port->text()
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: QString::number(Network::DefaultRoomPort);
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@ -136,7 +136,7 @@ void HostRoomWindow::OnConnection() {
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if (auto session = announce_multiplayer_session.lock()) {
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session->Start();
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} else {
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LOG_ERROR(Network, "Starting announce session failed");
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NGLOG_ERROR(Network, "Starting announce session failed");
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}
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}
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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QStandardItemModel* game_list;
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ComboBoxProxyModel* proxy;
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Ui::HostRoom* ui;
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std::unique_ptr<Ui::HostRoom> ui;
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};
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/**
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@ -22,7 +22,7 @@
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(new Ui::Lobby), announce_multiplayer_session(session), game_list(list) {
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ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session), game_list(list) {
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ui->setupUi(this);
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// setup the watcher for background connections
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@ -48,7 +48,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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ui->room_list->setExpandsOnDoubleClick(false);
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ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
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ui->nickname->setValidator(Validation::nickname);
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ui->nickname->setValidator(Validation::get().nickname);
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ui->nickname->setText(UISettings::values.nickname);
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// UI Buttons
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@ -74,7 +74,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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RefreshLobby();
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}
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const QString Lobby::PasswordPrompt() {
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QString Lobby::PasswordPrompt() {
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bool ok;
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const QString text =
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QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
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@ -97,7 +97,7 @@ private:
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* Prompts for a password. Returns an empty QString if the user either did not provide a
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* password or if the user closed the window.
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*/
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const QString PasswordPrompt();
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QString PasswordPrompt();
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QStandardItemModel* model;
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QStandardItemModel* game_list;
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@ -105,7 +105,7 @@ private:
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std::future<AnnounceMultiplayerRoom::RoomList> room_list_future;
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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Ui::Lobby* ui;
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std::unique_ptr<Ui::Lobby> ui;
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QFutureWatcher<void>* watcher;
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};
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@ -19,20 +19,22 @@ const ConnectionError PORT_NOT_VALID(QT_TR_NOOP("Port must be a number between 0
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const ConnectionError NO_INTERNET(
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QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
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const ConnectionError UNABLE_TO_CONNECT(
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QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct."));
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QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
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"you still cannot connect, contact the room host and verify that the host is "
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"properly configured with the external port forwarded."));
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const ConnectionError COULD_NOT_CREATE_ROOM(
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QT_TR_NOOP("Creating a room failed. Please retry. Restarting Citra might be necessary."));
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const ConnectionError HOST_BANNED(
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QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
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"or try a different room."));
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const ConnectionError WRONG_VERSION(
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QT_TR_NOOP("You are using a different version of Citra-Local-Wifi(tm) then the room "
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"you are trying to connect to."));
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const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Wrong password."));
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QT_TR_NOOP("Version mismatch! Please update to the latest version of citra. If the problem "
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"persists, contact the room host and ask them to update the server."));
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const ConnectionError WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
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const ConnectionError GENERIC_ERROR(QT_TR_NOOP("An error occured."));
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const ConnectionError LOST_CONNECTION(QT_TR_NOOP("Connection to room lost. Try to reconnect."));
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const ConnectionError MAC_COLLISION(
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QT_TR_NOOP("MAC-Address is already in use. Please choose another."));
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QT_TR_NOOP("MAC address is already in use. Please choose another."));
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static bool WarnMessage(const std::string& title, const std::string& text) {
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return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
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@ -82,11 +82,14 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
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void MultiplayerState::OnAnnounceFailed(const Common::WebResult& result) {
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announce_multiplayer_session->Stop();
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QMessageBox::warning(this, tr("Error"),
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tr("Failed to announce the room to the public lobby.\nThe room will not "
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"get listed publicly.\nError: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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QMessageBox::warning(
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this, tr("Error"),
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tr("Failed to announce the room to the public lobby. In order to host a room publicly, you "
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"must have a valid Citra account configured in Emulation -> Configure -> Web. If you do "
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"not want to publish a room in the public lobby, then select Unlisted instead.\n"
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"Debug Message: ") +
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QString::fromStdString(result.result_string),
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QMessageBox::Ok);
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}
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static void BringWidgetToFront(QWidget* widget) {
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@ -7,22 +7,38 @@
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#include <QRegExp>
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#include <QValidator>
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namespace Validation {
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/// room name can be alphanumeric and " " "_" "." and "-"
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static const QRegExp room_name_regex("^[a-zA-Z0-9._- ]+$");
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static const QValidator* room_name = new QRegExpValidator(room_name_regex);
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class Validation {
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public:
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static Validation get() {
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static Validation validation;
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return validation;
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}
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/// nickname can be alphanumeric and " " "_" "." and "-"
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static const QRegExp nickname_regex("^[a-zA-Z0-9._- ]+$");
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static const QValidator* nickname = new QRegExpValidator(nickname_regex);
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~Validation() {
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delete room_name;
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delete nickname;
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delete ip;
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delete port;
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}
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/// ipv4 address only
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// TODO remove this when we support hostnames in direct connect
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static const QRegExp ip_regex(
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"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
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"2[0-4][0-9]|25[0-5])");
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static const QValidator* ip = new QRegExpValidator(ip_regex);
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/// room name can be alphanumeric and " " "_" "." and "-"
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QRegExp room_name_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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const QValidator* room_name = new QRegExpValidator(room_name_regex);
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/// port must be between 0 and 65535
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static const QValidator* port = new QIntValidator(0, 65535);
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}; // namespace Validation
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/// nickname can be alphanumeric and " " "_" "." and "-"
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QRegExp nickname_regex = QRegExp("^[a-zA-Z0-9._- ]+$");
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const QValidator* nickname = new QRegExpValidator(nickname_regex);
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/// ipv4 address only
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// TODO remove this when we support hostnames in direct connect
|
||||
QRegExp ip_regex = QRegExp(
|
||||
"(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
|
||||
"2[0-4][0-9]|25[0-5])");
|
||||
const QValidator* ip = new QRegExpValidator(ip_regex);
|
||||
|
||||
/// port must be between 0 and 65535
|
||||
const QValidator* port = new QIntValidator(0, 65535);
|
||||
|
||||
private:
|
||||
Validation() = default;
|
||||
};
|
||||
|
@ -65,7 +65,7 @@ struct Values {
|
||||
QString room_name;
|
||||
quint32 max_player;
|
||||
QString room_port;
|
||||
QString host_type;
|
||||
uint host_type;
|
||||
qulonglong game_id;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user