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added system.h to project
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@ -163,6 +163,7 @@
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<ClInclude Include="src\file_sys\meta_file_system.h" />
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<ClInclude Include="src\file_sys\meta_file_system.h" />
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<ClInclude Include="src\loader.h" />
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<ClInclude Include="src\loader.h" />
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<ClInclude Include="src\mem_map.h" />
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<ClInclude Include="src\mem_map.h" />
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<ClInclude Include="src\system.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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<None Include="CMakeLists.txt" />
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@ -87,6 +87,7 @@
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<ClInclude Include="src\file_sys\meta_file_system.h">
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<ClInclude Include="src\file_sys\meta_file_system.h">
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<Filter>file_sys</Filter>
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<Filter>file_sys</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\system.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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<None Include="CMakeLists.txt" />
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@ -29,14 +29,26 @@ namespace Core {
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/// Start the core
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/// Start the core
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void Start() {
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void Start() {
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// TODO(ShizZy): ImplementMe
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}
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/// Run the core CPU loop
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void RunLoop() {
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// TODO(ShizZy): ImplementMe
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}
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/// Step the CPU one instruction
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void SingleStep() {
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}
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/// Halt the core
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void Halt() {
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// TODO(ShizZy): ImplementMe
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}
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}
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/// Kill the core
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/// Kill the core
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void Kill() {
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}
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/// Stop the core
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void Stop() {
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void Stop() {
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// TODO(ShizZy): ImplementMe
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}
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}
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/// Initialize the core
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/// Initialize the core
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@ -35,34 +35,24 @@ class EmuWindow;
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namespace Core {
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namespace Core {
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// State of the full emulator
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typedef enum {
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SYS_NULL = 0, ///< System is in null state, nothing initialized
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SYS_IDLE, ///< System is in an initialized state, but not running
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SYS_RUNNING, ///< System is running
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SYS_LOADING, ///< System is loading a ROM
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SYS_HALTED, ///< System is halted (error)
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SYS_STALLED, ///< System is stalled (unused)
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SYS_DEBUG, ///< System is in a special debug mode (unused)
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SYS_DIE ///< System is shutting down
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} SystemState;
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/// Start the core
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/// Start the core
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void Start();
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void Start();
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/// Kill the core
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/// Run the core CPU loop
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void Kill();
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void RunLoop();
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/// Stop the core
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/// Step the CPU one instruction
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void SingleStep();
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/// Halt the core
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void Halt();
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/// Kill the core
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void Stop();
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void Stop();
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/// Initialize the core
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/// Initialize the core
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int Init(EmuWindow* emu_window);
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int Init(EmuWindow* emu_window);
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extern SystemState g_state; ///< State of the emulator
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extern bool g_started; ///< Whether or not the emulator has been started
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} // namespace
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} // namespace
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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61
src/core/src/system.h
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61
src/core/src/system.h
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@ -0,0 +1,61 @@
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/**
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* Copyright (C) 2013 Citrus Emulator
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*
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* @file system.h
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* @author ShizZy <shizzy247@gmail.com>
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* @date 2013-09-26
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* @brief Emulation of main system
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*
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* @section LICENSE
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details at
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* http://www.gnu.org/copyleft/gpl.html
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*
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* Official project repository can be found at:
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* http://code.google.com/p/gekko-gc-emu/
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*/
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#ifndef CORE_SYSTEM_H_
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#define CORE_SYSTEM_H_
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#include "file_sys/meta_file_system.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace System {
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extern MetaFileSystem g_ctr_file_system;
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// State of the full emulator
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typedef enum {
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STATE_NULL = 0, ///< System is in null state, nothing initialized
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STATE_IDLE, ///< System is in an initialized state, but not running
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STATE_RUNNING, ///< System is running
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STATE_LOADING, ///< System is loading a ROM
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STATE_HALTED, ///< System is halted (error)
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STATE_STALLED, ///< System is stalled (unused)
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STATE_DEBUG, ///< System is in a special debug mode (unused)
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STATE_DIE ///< System is shutting down
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} State;
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extern volatile State g_state;
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void UpdateState(State state);
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void Init();
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void RunLoopFor(int cycles);
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void RunLoopUntil(u64 global_cycles);
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void Shutdown();
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#endif // CORE_SYSTEM_H_
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