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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
added simple processing loop and ELF loading to main()... hackish, will cleanup later
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@ -27,11 +27,15 @@
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#include "file_util.h"
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#include "system.h"
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#include "core.h"
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#include "loader.h"
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#include "emu_window/emu_window_glfw.h"
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#include "citra.h"
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#define E_ERR -1
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//#define PLAY_FIFO_RECORDING
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/// Application entry point
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@ -48,7 +52,7 @@ int __cdecl main(int argc, char **argv) {
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System::Init(emu_window);
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//if (E_OK != core::Init(emu_window)) {
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//if (E_OK != Core::Init(emu_window)) {
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// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
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// core::Kill();
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// exit(1);
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@ -81,10 +85,19 @@ int __cdecl main(int argc, char **argv) {
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//}
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//core::Kill();
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while (1) {
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std::string boot_filename = "homebrew.elf";
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std::string error_str;
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bool res = Loader::LoadFile(boot_filename, &error_str);
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if (!res) {
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ERROR_LOG(BOOT, "Failed to load ROM: %s", error_str.c_str());
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}
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for (int tight_loop = 0; tight_loop < 10000; ++tight_loop) {
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Core::SingleStep();
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}
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//delete emu_window;
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delete emu_window;
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return 0;
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}
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