mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Change GameListText order to improve configuration compatibility
This commit is contained in:
parent
f9cded05fd
commit
c866a8e428
@ -307,13 +307,13 @@ void Config::ReadValues() {
|
|||||||
UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
|
UISettings::values.game_list_icon_size = UISettings::GameListIconSize{icon_size};
|
||||||
|
|
||||||
int row_1 = ReadSetting("row1", 2).toInt();
|
int row_1 = ReadSetting("row1", 2).toInt();
|
||||||
if (row_1 < 0 || row_1 > 3) {
|
if (row_1 < 0 || row_1 >= UISettings::GAME_LIST_TEXT_LENGTH) {
|
||||||
row_1 = 2;
|
row_1 = 2;
|
||||||
}
|
}
|
||||||
UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
|
UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
|
||||||
|
|
||||||
int row_2 = ReadSetting("row2", 0).toInt();
|
int row_2 = ReadSetting("row2", 0).toInt();
|
||||||
if (row_2 < -1 || row_2 > 3) {
|
if (row_2 < -1 || row_2 >= UISettings::GAME_LIST_TEXT_LENGTH) {
|
||||||
row_2 = 0;
|
row_2 = 0;
|
||||||
}
|
}
|
||||||
UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
|
UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
|
||||||
|
@ -131,12 +131,12 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Title Name (long)</string>
|
<string>Title ID</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Title ID</string>
|
<string>Title Name (long)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
@ -176,12 +176,12 @@
|
|||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Title Name (long)</string>
|
<string>Title ID</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Title ID</string>
|
<string>Title Name (long)</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
|
@ -50,9 +50,11 @@ enum class GameListText {
|
|||||||
FileName, ///< Display the file name of the entry
|
FileName, ///< Display the file name of the entry
|
||||||
FullPath, ///< Display the full path of the entry
|
FullPath, ///< Display the full path of the entry
|
||||||
TitleName, ///< Display the name of the title
|
TitleName, ///< Display the name of the title
|
||||||
LongTitleName, ///< Display the long name of the title
|
|
||||||
TitleID, ///< Display the title ID
|
TitleID, ///< Display the title ID
|
||||||
|
LongTitleName, ///< Display the long name of the title
|
||||||
};
|
};
|
||||||
|
// The length of the GameListText, excluding NoText
|
||||||
|
constexpr int GAME_LIST_TEXT_LENGTH = 5;
|
||||||
|
|
||||||
struct Values {
|
struct Values {
|
||||||
QByteArray geometry;
|
QByteArray geometry;
|
||||||
|
Loading…
Reference in New Issue
Block a user