mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
pica/shader_interpreter: fix off-by-one in LOOP
This commit is contained in:
parent
c6a2e519ef
commit
c89f804a01
@ -631,7 +631,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
|
||||
state.address_registers[2] = loop_param.y;
|
||||
|
||||
Record<DebugDataRecord::LOOP_INT_IN>(debug_data, iteration, loop_param);
|
||||
call(program_counter + 1, instr.flow_control.dest_offset - program_counter + 1,
|
||||
call(program_counter + 1, instr.flow_control.dest_offset - program_counter,
|
||||
instr.flow_control.dest_offset + 1, loop_param.x, loop_param.z);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user