mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-13 05:25:14 +01:00
Removed seemingly redundant opacityId
value
This commit is contained in:
parent
d22afdb97f
commit
c9f6f6e40e
@ -36,7 +36,6 @@ class InputOverlayDrawableButton(
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private var controlPositionY = 0
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private var controlPositionY = 0
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val width: Int
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val width: Int
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val height: Int
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val height: Int
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private val opacityId: Int
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private val defaultStateBitmap: BitmapDrawable
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private val defaultStateBitmap: BitmapDrawable
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private val pressedStateBitmap: BitmapDrawable
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private val pressedStateBitmap: BitmapDrawable
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private var pressedState = false
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private var pressedState = false
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@ -44,7 +43,6 @@ class InputOverlayDrawableButton(
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init {
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init {
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
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this.pressedStateBitmap = BitmapDrawable(res, pressedStateBitmap)
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this.opacityId = this.opacity
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trackId = -1
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trackId = -1
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width = this.defaultStateBitmap.intrinsicWidth
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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height = this.defaultStateBitmap.intrinsicHeight
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@ -119,7 +117,7 @@ class InputOverlayDrawableButton(
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fun draw(canvas: Canvas) {
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fun draw(canvas: Canvas) {
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val bitmapDrawable: BitmapDrawable = currentStateBitmapDrawable
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val bitmapDrawable: BitmapDrawable = currentStateBitmapDrawable
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bitmapDrawable.alpha = opacityId
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bitmapDrawable.alpha = opacity
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bitmapDrawable.draw(canvas)
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bitmapDrawable.draw(canvas)
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}
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}
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@ -45,7 +45,6 @@ class InputOverlayDrawableDpad(
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private var controlPositionY = 0
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private var controlPositionY = 0
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val width: Int
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val width: Int
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val height: Int
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val height: Int
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private val opacityId: Int
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private val defaultStateBitmap: BitmapDrawable
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private val defaultStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedOneDirectionStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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private val pressedTwoDirectionsStateBitmap: BitmapDrawable
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@ -58,7 +57,6 @@ class InputOverlayDrawableDpad(
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.defaultStateBitmap = BitmapDrawable(res, defaultStateBitmap)
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this.pressedOneDirectionStateBitmap = BitmapDrawable(res, pressedOneDirectionStateBitmap)
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this.pressedOneDirectionStateBitmap = BitmapDrawable(res, pressedOneDirectionStateBitmap)
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this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
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this.pressedTwoDirectionsStateBitmap = BitmapDrawable(res, pressedTwoDirectionsStateBitmap)
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this.opacityId = this.opacity
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width = this.defaultStateBitmap.intrinsicWidth
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width = this.defaultStateBitmap.intrinsicWidth
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height = this.defaultStateBitmap.intrinsicHeight
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height = this.defaultStateBitmap.intrinsicHeight
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trackId = -1
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trackId = -1
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@ -141,7 +139,7 @@ class InputOverlayDrawableDpad(
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// Pressed up
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// Pressed up
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if (upButtonState && !leftButtonState && !rightButtonState) {
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if (upButtonState && !leftButtonState && !rightButtonState) {
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.alpha = opacity
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pressedOneDirectionStateBitmap.draw(canvas)
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pressedOneDirectionStateBitmap.draw(canvas)
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return
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return
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}
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}
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@ -150,7 +148,7 @@ class InputOverlayDrawableDpad(
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if (downButtonState && !leftButtonState && !rightButtonState) {
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if (downButtonState && !leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.alpha = opacity
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pressedOneDirectionStateBitmap.draw(canvas)
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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@ -160,7 +158,7 @@ class InputOverlayDrawableDpad(
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if (leftButtonState && !upButtonState && !downButtonState) {
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if (leftButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.alpha = opacity
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pressedOneDirectionStateBitmap.draw(canvas)
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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@ -170,7 +168,7 @@ class InputOverlayDrawableDpad(
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if (rightButtonState && !upButtonState && !downButtonState) {
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if (rightButtonState && !upButtonState && !downButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedOneDirectionStateBitmap.alpha = opacityId
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pressedOneDirectionStateBitmap.alpha = opacity
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pressedOneDirectionStateBitmap.draw(canvas)
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pressedOneDirectionStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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@ -178,7 +176,7 @@ class InputOverlayDrawableDpad(
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// Pressed up left
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// Pressed up left
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if (upButtonState && leftButtonState && !rightButtonState) {
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if (upButtonState && leftButtonState && !rightButtonState) {
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.alpha = opacity
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pressedTwoDirectionsStateBitmap.draw(canvas)
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pressedTwoDirectionsStateBitmap.draw(canvas)
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return
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return
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}
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}
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@ -187,7 +185,7 @@ class InputOverlayDrawableDpad(
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if (upButtonState && !leftButtonState && rightButtonState) {
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if (upButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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canvas.rotate(90f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.alpha = opacity
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pressedTwoDirectionsStateBitmap.draw(canvas)
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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@ -197,7 +195,7 @@ class InputOverlayDrawableDpad(
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if (downButtonState && leftButtonState && !rightButtonState) {
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if (downButtonState && leftButtonState && !rightButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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canvas.rotate(270f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.alpha = opacity
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pressedTwoDirectionsStateBitmap.draw(canvas)
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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@ -207,14 +205,14 @@ class InputOverlayDrawableDpad(
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if (downButtonState && !leftButtonState && rightButtonState) {
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if (downButtonState && !leftButtonState && rightButtonState) {
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canvas.save()
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canvas.save()
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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canvas.rotate(180f, px.toFloat(), py.toFloat())
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pressedTwoDirectionsStateBitmap.alpha = opacityId
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pressedTwoDirectionsStateBitmap.alpha = opacity
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pressedTwoDirectionsStateBitmap.draw(canvas)
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pressedTwoDirectionsStateBitmap.draw(canvas)
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canvas.restore()
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canvas.restore()
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return
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return
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}
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}
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// Not pressed
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// Not pressed
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defaultStateBitmap.alpha = opacityId
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defaultStateBitmap.alpha = opacity
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defaultStateBitmap.draw(canvas)
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defaultStateBitmap.draw(canvas)
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}
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}
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@ -52,7 +52,6 @@ class InputOverlayDrawableJoystick(
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private var previousTouchY = 0
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private var previousTouchY = 0
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val width: Int
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val width: Int
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val height: Int
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val height: Int
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private val opacityId: Int
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private var virtBounds: Rect
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private var virtBounds: Rect
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private var origBounds: Rect
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private var origBounds: Rect
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private val outerBitmap: BitmapDrawable
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private val outerBitmap: BitmapDrawable
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@ -75,7 +74,6 @@ class InputOverlayDrawableJoystick(
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width = bitmapOuter.width
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width = bitmapOuter.width
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height = bitmapOuter.height
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height = bitmapOuter.height
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bounds = rectOuter
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bounds = rectOuter
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opacityId = opacity
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defaultStateInnerBitmap.bounds = rectInner
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defaultStateInnerBitmap.bounds = rectInner
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pressedStateInnerBitmap.bounds = rectInner
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pressedStateInnerBitmap.bounds = rectInner
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virtBounds = bounds
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virtBounds = bounds
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@ -90,7 +88,7 @@ class InputOverlayDrawableJoystick(
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fun draw(canvas: Canvas?) {
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fun draw(canvas: Canvas?) {
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outerBitmap.draw(canvas!!)
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outerBitmap.draw(canvas!!)
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currentStateBitmapDrawable.alpha = opacityId
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currentStateBitmapDrawable.alpha = opacity
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currentStateBitmapDrawable.draw(canvas)
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currentStateBitmapDrawable.draw(canvas)
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boundsBoxBitmap.draw(canvas)
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boundsBoxBitmap.draw(canvas)
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}
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}
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@ -111,7 +109,7 @@ class InputOverlayDrawableJoystick(
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}
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}
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pressedState = true
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pressedState = true
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outerBitmap.alpha = 0
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outerBitmap.alpha = 0
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boundsBoxBitmap.alpha = opacityId
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boundsBoxBitmap.alpha = opacity
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if (EmulationMenuSettings.joystickRelCenter) {
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if (EmulationMenuSettings.joystickRelCenter) {
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virtBounds.offset(
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virtBounds.offset(
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xPosition - virtBounds.centerX(),
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xPosition - virtBounds.centerX(),
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@ -131,7 +129,7 @@ class InputOverlayDrawableJoystick(
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yAxis = 0.0f
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yAxis = 0.0f
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angle = 0.0f
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angle = 0.0f
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radius = 0.0f
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radius = 0.0f
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outerBitmap.alpha = opacityId
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outerBitmap.alpha = opacity
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boundsBoxBitmap.alpha = 0
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boundsBoxBitmap.alpha = 0
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virtBounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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virtBounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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bounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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bounds = Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
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