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renderer_opengl: Add debug scopes to logging (#6650)
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d26dcc8e31
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@ -44,6 +44,8 @@ inline std::string_view GetType(GLenum type) {
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RET(PERFORMANCE);
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RET(PERFORMANCE);
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RET(OTHER);
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RET(OTHER);
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RET(MARKER);
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RET(MARKER);
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RET(POP_GROUP);
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RET(PUSH_GROUP);
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default:
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default:
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "common/settings.h"
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#include "video_core/custom_textures/material.h"
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#include "video_core/custom_textures/material.h"
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#include "video_core/regs.h"
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#include "video_core/regs.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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@ -702,10 +703,16 @@ Sampler::~Sampler() = default;
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DebugScope::DebugScope(TextureRuntime& runtime, Common::Vec4f, std::string_view label)
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DebugScope::DebugScope(TextureRuntime& runtime, Common::Vec4f, std::string_view label)
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: local_scope_depth{global_scope_depth++} {
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: local_scope_depth{global_scope_depth++} {
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if (!Settings::values.renderer_debug) {
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return;
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}
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, local_scope_depth, label.size(), label.data());
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, local_scope_depth, label.size(), label.data());
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}
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}
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DebugScope::~DebugScope() {
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DebugScope::~DebugScope() {
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if (!Settings::values.renderer_debug) {
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return;
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}
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glPopDebugGroup();
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glPopDebugGroup();
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global_scope_depth--;
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global_scope_depth--;
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}
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}
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