mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors.
This commit is contained in:
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3a1eaf2efc
commit
cc1f2c131b
@ -60,6 +60,36 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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ui.setupUi(this);
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ui.setupUi(this);
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statusBar()->hide();
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statusBar()->hide();
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InitializeWidgets();
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InitializeDebugMenuActions();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectWidgetEvents();
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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show();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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}
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void GMainWindow::InitializeWidgets() {
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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render_window->hide();
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@ -95,25 +125,27 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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graphicsCommandsWidget->hide();
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auto graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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graphicsBreakpointsWidget->hide();
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auto graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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graphicsVertexShaderWidget->hide();
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auto graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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graphicsTracingWidget->hide();
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graphicsTracingWidget->hide();
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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SLOT(OnCreateGraphicsSurfaceViewer()));
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waitTreeWidget = new WaitTreeWidget(this);
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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waitTreeWidget->hide();
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}
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void GMainWindow::InitializeDebugMenuActions() {
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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SLOT(OnCreateGraphicsSurfaceViewer()));
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(graphicsSurfaceViewerAction);
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debug_menu->addAction(graphicsSurfaceViewerAction);
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@ -131,19 +163,47 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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}
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// Set default UI state
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeHotkeys() {
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
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RegisterHotkey("Main Window", "Start Emulation");
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
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SLOT(OnSwapScreens()));
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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QDesktopWidget* desktop = ((QApplication*)QApplication::instance())->desktop();
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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QRect screenRect = desktop->screenGeometry(this);
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int x, y, w, h;
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w = screenRect.width() * 2 / 3;
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h = screenRect.height() / 2;
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x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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// Restore UI state
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() / 2;
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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}
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void GMainWindow::RestoreUIState() {
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restoreGeometry(UISettings::values.geometry);
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restoreGeometry(UISettings::values.geometry);
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restoreState(UISettings::values.state);
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restoreState(UISettings::values.state);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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@ -159,18 +219,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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}
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// Prepare actions for recent files
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void GMainWindow::ConnectWidgetEvents() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile()));
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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UpdateRecentFiles();
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// Setup connections
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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Qt::DirectConnection);
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Qt::DirectConnection);
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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@ -201,40 +252,6 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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// Setup hotkeys
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RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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RegisterHotkey("Main Window", "Swap Screens", QKeySequence::NextChild);
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RegisterHotkey("Main Window", "Start Emulation");
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LoadHotkeys();
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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SLOT(OnStartGame()));
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connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this,
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SLOT(OnSwapScreens()));
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std::string window_title =
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Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(window_title.c_str());
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show();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1].toStdString());
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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Pica::g_debug_context.reset();
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}
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -9,18 +9,21 @@
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#include <QMainWindow>
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#include <QMainWindow>
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#include "ui_main.h"
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#include "ui_main.h"
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class CallstackWidget;
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class Config;
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class Config;
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class DisassemblerWidget;
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class EmuThread;
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class GameList;
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class GameList;
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class GImageInfo;
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class GImageInfo;
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class GRenderWindow;
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class EmuThread;
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class ProfilerWidget;
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class MicroProfileDialog;
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class DisassemblerWidget;
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class RegistersWidget;
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class CallstackWidget;
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class GPUCommandStreamWidget;
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class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class GPUCommandListWidget;
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class GraphicsBreakPointsWidget;
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class GraphicsTracingWidget;
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class GraphicsVertexShaderWidget;
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class GRenderWindow;
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class MicroProfileDialog;
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class ProfilerWidget;
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class RegistersWidget;
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class WaitTreeWidget;
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class WaitTreeWidget;
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class GMainWindow : public QMainWindow {
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class GMainWindow : public QMainWindow {
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@ -60,6 +63,16 @@ signals:
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void EmulationStopping();
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void EmulationStopping();
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private:
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private:
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void InitializeWidgets();
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void InitializeDebugMenuActions();
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void InitializeRecentFileMenuActions();
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void InitializeHotkeys();
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void SetDefaultUIGeometry();
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void RestoreUIState();
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void ConnectWidgetEvents();
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/**
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/**
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* Initializes the emulation system.
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* Initializes the emulation system.
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* @param system_mode The system mode with which to intialize the kernel.
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* @param system_mode The system mode with which to intialize the kernel.
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@ -136,6 +149,9 @@ private:
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CallstackWidget* callstackWidget;
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CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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GraphicsBreakPointsWidget* graphicsBreakpointsWidget;
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GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
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GraphicsTracingWidget* graphicsTracingWidget;
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WaitTreeWidget* waitTreeWidget;
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WaitTreeWidget* waitTreeWidget;
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QAction* actions_recent_files[max_recent_files_item];
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QAction* actions_recent_files[max_recent_files_item];
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