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build: Fix non-PCH build on Linux and add non-PCH verification to CI. (#7351)
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@ -1,7 +1,11 @@
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#!/bin/bash -ex
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if [ "$TARGET" = "appimage" ]; then
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export COMPILER_FLAGS=(-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_LINKER=/etc/bin/ld.lld)
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# Compile the AppImage we distribute with Clang.
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export EXTRA_CMAKE_FLAGS=(-DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_LINKER=/etc/bin/ld.lld)
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else
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# For the linux-fresh verification target, verify compilation without PCH as well.
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export EXTRA_CMAKE_FLAGS=(-DCITRA_USE_PRECOMPILED_HEADERS=OFF)
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fi
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mkdir build && cd build
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@ -9,7 +13,7 @@ cmake .. -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_C_COMPILER_LAUNCHER=ccache \
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-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
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"${COMPILER_FLAGS[@]}" \
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"${EXTRA_CMAKE_FLAGS[@]}" \
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-DENABLE_QT_TRANSLATION=ON \
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-DCITRA_ENABLE_COMPATIBILITY_REPORTING=ON \
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-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
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@ -4,6 +4,7 @@
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#include <gamemode_client.h>
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#include "common/linux/gamemode.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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namespace Common::Linux {
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@ -7,6 +7,7 @@
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#include <cryptopp/base64.h>
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#include <cryptopp/hmac.h>
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#include <cryptopp/sha.h>
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#include <fmt/format.h>
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#include "common/archives.h"
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#include "common/common_paths.h"
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#include "common/file_util.h"
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@ -25,7 +26,6 @@
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#include "core/hle/service/cecd/cecd_s.h"
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#include "core/hle/service/cecd/cecd_u.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "fmt/format.h"
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SERVICE_CONSTRUCT_IMPL(Service::CECD::Module)
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SERIALIZE_EXPORT_IMPL(Service::CECD::Module)
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@ -2,9 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include "core/hle/service/nwm/nwm_uds.h"
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#include "core/hle/service/nwm/uds_connection.h"
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#include "fmt/format.h"
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namespace Service::NWM {
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