Merge pull request #4950 from jroweboy/sdl-title

Add FPS to SDL title bar
This commit is contained in:
James Rowe 2019-09-22 01:39:51 -06:00 committed by GitHub
commit cf40735269
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3 changed files with 16 additions and 2 deletions

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@ -346,8 +346,6 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()}; Core::System& system{Core::System::GetInstance()};
SCOPE_EXIT({ system.Shutdown(); });
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)}; const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
switch (load_result) { switch (load_result) {
@ -418,6 +416,8 @@ int main(int argc, char** argv) {
system.VideoDumper().StopDumping(); system.VideoDumper().StopDumping();
} }
system.Shutdown();
detached_tasks.WaitForAllTasks(); detached_tasks.WaitForAllTasks();
return 0; return 0;
} }

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@ -13,6 +13,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "core/3ds.h" #include "core/3ds.h"
#include "core/core.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/keyboard.h" #include "input_common/keyboard.h"
#include "input_common/main.h" #include "input_common/main.h"
@ -242,6 +243,16 @@ void EmuWindow_SDL2::PollEvents() {
break; break;
} }
} }
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = Core::System::GetInstance().GetAndResetPerfStats();
const auto title = fmt::format(
"Citra {} | {}-{} | FPS: {:.0f} ({:.0%})", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc, results.game_fps, results.emulation_speed);
SDL_SetWindowTitle(render_window, title.c_str());
last_time = current_time;
}
} }
void EmuWindow_SDL2::MakeCurrent() { void EmuWindow_SDL2::MakeCurrent() {

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@ -70,4 +70,7 @@ private:
using SDL_GLContext = void*; using SDL_GLContext = void*;
/// The OpenGL context associated with the window /// The OpenGL context associated with the window
SDL_GLContext gl_context; SDL_GLContext gl_context;
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
}; };