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https://github.com/Lime3DS/Lime3DS.git
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Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
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@ -27,7 +27,6 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
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set(SRCS
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break_points.cpp
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file_util.cpp
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framebuffer_layout.cpp
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hash.cpp
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logging/filter.cpp
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logging/text_formatter.cpp
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@ -56,7 +55,6 @@ set(HEADERS
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common_paths.h
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common_types.h
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file_util.h
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framebuffer_layout.h
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hash.h
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linear_disk_cache.h
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logging/text_formatter.h
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@ -32,6 +32,7 @@ set(SRCS
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frontend/camera/factory.cpp
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frontend/camera/interface.cpp
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frontend/emu_window.cpp
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frontend/framebuffer_layout.cpp
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frontend/motion_emu.cpp
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gdbstub/gdbstub.cpp
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hle/config_mem.cpp
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@ -216,6 +217,7 @@ set(HEADERS
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frontend/camera/factory.h
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frontend/camera/interface.h
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frontend/emu_window.h
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/motion_emu.h
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gdbstub/gdbstub.h
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@ -8,8 +8,8 @@
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#include <tuple>
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#include <utility>
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#include "common/common_types.h"
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#include "common/framebuffer_layout.h"
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#include "common/math_util.h"
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#include "core/frontend/framebuffer_layout.h"
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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@ -5,7 +5,7 @@
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#include <cmath>
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#include "common/assert.h"
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#include "common/framebuffer_layout.h"
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#include "core/frontend/framebuffer_layout.h"
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#include "core/settings.h"
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#include "video_core/video_core.h"
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