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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 03:54:17 +01:00
Updated default opacity to 50%
This change accounts for the change in overlay image opacity to roughly equal how the overlay looks in 2108
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460c580bdb
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@ -810,7 +810,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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sliderBinding.apply {
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sliderBinding.apply {
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slider.valueTo = 100f
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slider.valueTo = 100f
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slider.value = preferences.getInt("controlOpacity", 100).toFloat()
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slider.value = preferences.getInt("controlOpacity", 50).toFloat()
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slider.addOnChangeListener(
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slider.addOnChangeListener(
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Slider.OnChangeListener { slider: Slider, progress: Float, _: Boolean ->
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Slider.OnChangeListener { slider: Slider, progress: Float, _: Boolean ->
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textValue.text = (progress.toInt()).toString()
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textValue.text = (progress.toInt()).toString()
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@ -831,7 +831,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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setControlOpacity(sliderBinding.slider.value.toInt())
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setControlOpacity(sliderBinding.slider.value.toInt())
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}
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}
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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.setNeutralButton(R.string.slider_default) { _: DialogInterface?, _: Int ->
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setControlOpacity(100)
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setControlOpacity(50)
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}
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}
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.show()
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.show()
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}
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}
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@ -863,7 +863,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
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private fun resetInputOverlay() {
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private fun resetInputOverlay() {
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preferences.edit()
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preferences.edit()
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.putInt("controlScale", 50)
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.putInt("controlScale", 50)
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.putInt("controlOpacity", 100)
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.putInt("controlOpacity", 50)
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.apply()
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.apply()
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val editor = preferences.edit()
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val editor = preferences.edit()
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@ -939,7 +939,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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val opacity: Int = preferences.getInt("controlOpacity", 50) * 255 / 100
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// Initialize the InputOverlayDrawableButton.
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// Initialize the InputOverlayDrawableButton.
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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@ -997,7 +997,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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val opacity: Int = preferences.getInt("controlOpacity", 50) * 255 / 100
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// Initialize the InputOverlayDrawableDpad.
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// Initialize the InputOverlayDrawableDpad.
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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val defaultStateBitmap = getBitmap(context, defaultResId, scale)
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@ -1057,7 +1057,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale *= (preferences.getInt("controlScale", 50) + 50).toFloat()
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scale /= 100f
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scale /= 100f
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val opacity: Int = preferences.getInt("controlOpacity", 100) * 255 / 100
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val opacity: Int = preferences.getInt("controlOpacity", 50) * 255 / 100
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// Initialize the InputOverlayDrawableJoystick.
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// Initialize the InputOverlayDrawableJoystick.
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val bitmapOuter = getBitmap(context, resOuter, scale)
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val bitmapOuter = getBitmap(context, resOuter, scale)
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