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AddFstEntriesToGameList - prevent loading a directory
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552018c50a
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@ -130,9 +130,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (stop_processing)
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if (stop_processing)
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return false; // Breaks the callback loop.
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return false; // Breaks the callback loop.
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if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
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if (!FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, recursion - 1);
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} else {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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if (!loader)
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return true;
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return true;
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@ -145,6 +143,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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});
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});
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} else if (recursion > 0) {
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AddFstEntriesToGameList(physical_name, recursion - 1);
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}
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}
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return true;
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return true;
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