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Merge branch 'Lime3DS:master' into updates
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README.md
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README.md
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<b>Lime3DS</b> is a project which aims to revive and continue work on Citra, a popular open-source Nintendo 3DS emulator which ceased development.
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<b>Lime3DS</b> is a project which aims to revive and continue work on Citra, a popular open-source Nintendo 3DS emulator which ceased development.
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## Download
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# Installation
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Builds are actively maintained for Windows, Linux, Android, and MacOS.
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Downloads are available on the [Lime3DS Releases](https://github.com/Lime3DS/Lime-3DS-Emulator/releases) page.
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## Linux
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Lime3DS is also available on [Flathub](https://flathub.org/en-GB/apps/io.github.lime3ds.Lime3DS)
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The app is available in the [Releases](https://github.com/Lime3DS/Lime3DS/releases) page as `.appimage` and `.tar.gz`.
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## Contribute
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<a href=https://flathub.org/apps/io.github.lime3ds.Lime3DS><img width='240' alt='Download on Flathub' src='https://dl.flathub.org/assets/badges/flathub-badge-en.png'/></a>
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## Windows & MacOS
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Download the latest release from [Releases](https://github.com/Lime3DS/Lime3DS/releases).
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## Android
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Download the latest `.apk`/`.aab` release from [Releases](https://github.com/Lime3DS/Lime3DS/releases). (A F-Droid/IzzyOnDroid release is planned to drop soon)
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# Contribute
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If you believe you can help with this project, please lend us your talent! We're a team of passionate enthusiasts who need all the help we can get.
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If you believe you can help with this project, please lend us your talent! We're a team of passionate enthusiasts who need all the help we can get.
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## Discord
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## Discord
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@ -99,6 +99,9 @@ public:
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case Dynarmic::A32::Exception::PreloadInstruction:
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case Dynarmic::A32::Exception::PreloadInstruction:
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return;
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return;
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}
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}
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for (int i = 0; i < 16; i++) {
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LOG_CRITICAL(Debug, "r{:02d} = {:08X}", i, parent.GetReg(i));
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}
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ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", exception,
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ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})", exception,
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pc, MemoryReadCode(pc).value());
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pc, MemoryReadCode(pc).value());
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}
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}
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