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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
added very hackish ARMulator core initialization and CPU stepping
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c7f4914a90
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@ -24,9 +24,24 @@
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#include "log.h"
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#include "log.h"
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#include "core.h"
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#include "core.h"
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#include "mem_map.h"
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#include "arm/armdefs.h"
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#include "arm/disassembler/arm_disasm.h"
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namespace Core {
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namespace Core {
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typedef struct arm11_core{
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conf_object_t* obj;
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ARMul_State* state;
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memory_space_intf* space;
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}arm11_core_t;
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arm11_core* core = NULL;
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Arm* disasm = NULL;
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//ARMul_State* g_arm_state = NULL;
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/// Start the core
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/// Start the core
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void Start() {
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void Start() {
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// TODO(ShizZy): ImplementMe
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// TODO(ShizZy): ImplementMe
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@ -39,6 +54,41 @@ void RunLoop() {
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/// Step the CPU one instruction
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/// Step the CPU one instruction
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void SingleStep() {
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void SingleStep() {
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//arm11_core_t* core = (arm11_core_t*)opaque->obj;
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ARMul_State *state = core->state;
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//if (state->space.conf_obj == NULL){
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// state->space.conf_obj = core->space->conf_obj;
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// state->space.read = core->space->read;
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// state->space.write = core->space->write;
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//}
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char next_instr[255];
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disasm->disasm(state->pc, Memory::Read32(state->pc), next_instr);
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NOTICE_LOG(ARM11, "0x%08X : %s", state->pc, next_instr);
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for (int i = 0; i < 15; i++) {
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NOTICE_LOG(ARM11, "Reg[%02d] = 0x%08X", i, state->Reg[i]);
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}
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state->step++;
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state->cycle++;
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state->EndCondition = 0;
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state->stop_simulator = 0;
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//state->NextInstr = RESUME; /* treat as PC change */
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state->last_pc = state->Reg[15];
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state->Reg[15] = ARMul_DoInstr(state);
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state->Cpsr = (state->Cpsr & 0x0fffffdf) | \
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(state->NFlag << 31) | \
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(state->ZFlag << 30) | \
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(state->CFlag << 29) | \
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(state->VFlag << 28);// | \
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//(state->TFlag << 5);
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//FLUSHPIPE;
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}
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}
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/// Halt the core
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/// Halt the core
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@ -52,9 +102,50 @@ void Stop() {
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}
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}
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/// Initialize the core
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/// Initialize the core
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const static cpu_config_t arm11_cpu_info = { "armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE };
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int Init() {
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int Init() {
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NOTICE_LOG(MASTER_LOG, "Core initialized OK");
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NOTICE_LOG(MASTER_LOG, "Core initialized OK");
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disasm = new Arm();
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core = (arm11_core_t*)malloc(sizeof(arm11_core_t));
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//core->obj = new_conf_object(obj_name, core);
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ARMul_EmulateInit();
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ARMul_State* state = new ARMul_State;
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ARMul_NewState(state);
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state->abort_model = 0;
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state->cpu = (cpu_config_t*)&arm11_cpu_info;
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state->bigendSig = LOW;
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ARMul_SelectProcessor(state, ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
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state->lateabtSig = LOW;
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mmu_init(state);
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/* reset the core to initial state */
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ARMul_Reset(state);
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state->NextInstr = 0;
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state->Emulate = 3;
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#if 0
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state->mmu.ops.read_byte = arm11_read_byte;
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state->mmu.ops.read_halfword = arm11_read_halfword;
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state->mmu.ops.read_word = arm11_read_word;
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state->mmu.ops.write_byte = arm11_write_byte;
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state->mmu.ops.write_halfword = arm11_write_halfword;
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state->mmu.ops.write_word = arm11_write_word;
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#endif
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core->state = state;
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state->pc = state->Reg[15] = 0x080c3ee0; // Hardcoded set PC to start address of a homebrew ROM
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// this is where most launcher.dat code loads /bunnei
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state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack, not sure if this is
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// right? /bunnei
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//state->s
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return 0;
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return 0;
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}
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}
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void Shutdown() {
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//delete g_arm_state;
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//g_arm_state = NULL;
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}
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} // namespace
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} // namespace
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