mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
HID: Complete refactor of pad/touch input to fix threading issues.
This commit is contained in:
parent
953e09ddb5
commit
d61b26b79f
@ -23,18 +23,15 @@ void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action,
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double x, y;
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glfwGetCursorPos(win, &x, &y);
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if (action == GLFW_PRESS) {
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emu_window->TouchPressed(layout, static_cast<u16>(x), static_cast<u16>(y));
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} else if (action == GLFW_RELEASE) {
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emu_window->TouchReleased(layout, static_cast<u16>(x), static_cast<u16>(y));
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}
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if (action == GLFW_PRESS)
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emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
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else if (action == GLFW_RELEASE)
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emu_window->TouchReleased();
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}
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}
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void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
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auto emu_window = GetEmuWindow(win);
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auto layout = emu_window->GetFramebufferLayout();
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emu_window->TouchMoved(layout, static_cast<u16>(x), static_cast<u16>(y));
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GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(x), static_cast<unsigned>(y));
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}
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/// Called by GLFW when a key event occurs
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@ -45,10 +42,8 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
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if (action == GLFW_PRESS) {
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emu_window->KeyPressed({key, keyboard_id});
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} else if (action == GLFW_RELEASE) {
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emu_window->KeyReleased({ key, keyboard_id });
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emu_window->KeyReleased({key, keyboard_id});
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}
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Service::HID::PadUpdateComplete();
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}
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/// Whether the window is still open, and a close request hasn't yet been sent
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@ -268,39 +268,33 @@ QByteArray GRenderWindow::saveGeometry()
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void GRenderWindow::keyPressEvent(QKeyEvent* event)
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{
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EmuWindow::KeyPressed({event->key(), keyboard_id});
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Service::HID::PadUpdateComplete();
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this->KeyPressed({event->key(), keyboard_id});
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}
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void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
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{
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EmuWindow::KeyReleased({event->key(), keyboard_id});
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Service::HID::PadUpdateComplete();
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this->KeyReleased({event->key(), keyboard_id});
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}
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void GRenderWindow::mousePressEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton) {
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if (event->button() == Qt::LeftButton)
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{
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auto pos = event->pos();
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EmuWindow::TouchPressed(GetFramebufferLayout(), static_cast<u16>(pos.x()),
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static_cast<u16>(pos.y()));
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this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
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}
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}
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void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
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{
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auto pos = event->pos();
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EmuWindow::TouchMoved(GetFramebufferLayout(), static_cast<u16>(pos.x()),
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static_cast<u16>(pos.y()));
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this->TouchMoved(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
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}
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void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton) {
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auto pos = event->pos();
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EmuWindow::TouchReleased(GetFramebufferLayout(), static_cast<u16>(pos.x()),
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static_cast<u16>(pos.y()));
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}
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if (event->button() == Qt::LeftButton)
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this->TouchReleased();
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}
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void GRenderWindow::ReloadSetKeymaps()
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@ -6,15 +6,11 @@
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#include "video_core/video_core.h"
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void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonPress(mapped_key);
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pad_state.hex |= KeyMap::GetPadKey(key).hex;
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}
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void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
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Service::HID::PadButtonRelease(mapped_key);
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pad_state.hex &= ~KeyMap::GetPadKey(key).hex;
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}
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/**
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@ -25,55 +21,41 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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unsigned framebuffer_y) {
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return (framebuffer_y >= layout.bottom_screen.top &&
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framebuffer_y < layout.bottom_screen.bottom &&
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framebuffer_x >= layout.bottom_screen.left &&
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framebuffer_x < layout.bottom_screen.right);
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}
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void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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return;
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
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(layout.bottom_screen.right - layout.bottom_screen.left);
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u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
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(layout.bottom_screen.bottom - layout.bottom_screen.top);
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touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) /
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(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
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touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) /
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(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
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Service::HID::TouchPress(touch_x, touch_y);
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Service::HID::TouchUpdateComplete();
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touch_pressed = true;
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}
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touch_pressed = true;
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pad_state.touch = 1;
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}
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void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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Service::HID::TouchRelease();
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Service::HID::TouchUpdateComplete();
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touch_pressed = false;
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}
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void EmuWindow::TouchReleased() {
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touch_pressed = false;
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touch_x = 0;
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touch_y = 0;
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pad_state.touch = 0;
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}
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void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
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unsigned framebuffer_y) {
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_pressed)
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return;
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if (touch_pressed) {
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if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
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EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
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} else {
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Service::HID::TouchRelease();
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Service::HID::TouchUpdateComplete();
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touch_pressed = false;
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}
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}
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if (IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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TouchPressed(framebuffer_x, framebuffer_y);
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else
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TouchReleased();
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}
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EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
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@ -78,27 +78,41 @@ public:
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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*/
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void TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate that was released
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* @param framebuffer_y Framebuffer y-coordinate that was released
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*/
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void TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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/// Signal that a touch released event has occurred (e.g. mouse click released)
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void TouchReleased();
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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*/
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void TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
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/**
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* Gets the current pad state (which buttons are pressed and the circle pad direction).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return PadState object indicating the current pad state
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*/
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const Service::HID::PadState GetPadState() const {
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return pad_state;
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}
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/**
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* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
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* @note This should be called by the core emu thread to get a state set by the window thread.
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* @todo Fix this function to be thread-safe.
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* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
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* `pressed` is true if the touch screen is currently being pressed
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*/
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const std::tuple<u16, u16, bool>& GetTouchState() const {
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return std::make_tuple(touch_x, touch_y, touch_pressed);
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}
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/**
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* Returns currently active configuration.
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@ -124,21 +138,15 @@ public:
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return framebuffer_layout;
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}
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/**
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* Gets window client area width in logical coordinates.
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* @note For high-DPI systems, this is smaller than the framebuffer size.
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* @note This method is thread-safe
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*/
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std::pair<unsigned,unsigned> GetClientAreaSize() const {
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return std::make_pair(client_area_width, client_area_height);
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}
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protected:
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EmuWindow()
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{
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EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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pad_state.hex = 0;
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touch_x = 0;
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touch_y = 0;
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touch_pressed = false;
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}
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virtual ~EmuWindow() {}
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@ -194,4 +202,9 @@ private:
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WindowConfig active_config; ///< Internal active configuration
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bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
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u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
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u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
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Service::HID::PadState pad_state;
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};
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@ -12,6 +12,8 @@
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/hle.h"
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#include "video_core/video_core.h"
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namespace Service {
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namespace HID {
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@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
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Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
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Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
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// Next Pad state update information
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static PadState next_state = {{0}};
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static u32 next_pad_index = 0;
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static s16 next_pad_circle_x = 0;
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static s16 next_pad_circle_y = 0;
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static u32 next_touch_index = 0;
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static u16 next_touch_x = 0;
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static u16 next_touch_y = 0;
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/**
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* Gets a pointer to the PadData structure inside HID shared memory
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@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
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// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
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// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
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/**
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* Circle Pad from keys.
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*
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* This is implemented as "pushed all the way to an edge (max) or centered (0)".
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*
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* Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
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*/
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static void UpdateNextCirclePadState() {
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static const s16 max_value = 0x9C;
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next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
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next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
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next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
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next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
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}
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void PadButtonPress(const PadState& pad_state) {
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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}
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void PadButtonRelease(const PadState& pad_state) {
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next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePadState();
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}
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void PadUpdateComplete() {
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void HIDUpdate() {
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SharedMem* shared_mem = GetSharedMem();
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if (shared_mem == nullptr)
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return;
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shared_mem->pad.current_state.hex = next_state.hex;
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const PadState& state = VideoCore::g_emu_window->GetPadState();
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shared_mem->pad.current_state.hex = state.hex;
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shared_mem->pad.index = next_pad_index;
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++next_touch_index %= shared_mem->pad.entries.size();
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@ -95,28 +67,19 @@ void PadUpdateComplete() {
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PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
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// Compute bitmask with 1s for bits different from the old state
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PadState changed;
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changed.hex = (next_state.hex ^ old_state.hex);
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// Compute what was added
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PadState additions;
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additions.hex = changed.hex & next_state.hex;
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// Compute what was removed
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PadState removals;
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removals.hex = changed.hex & old_state.hex;
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PadState changed = { { (state.hex ^ old_state.hex) } };
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// Get the current Pad entry
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PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
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PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
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// Update entry properties
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current_pad_entry->current_state.hex = next_state.hex;
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current_pad_entry->delta_additions.hex = additions.hex;
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current_pad_entry->delta_removals.hex = removals.hex;
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pad_entry->current_state.hex = state.hex;
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pad_entry->delta_additions.hex = changed.hex & state.hex;
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pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
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// Set circle Pad
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current_pad_entry->circle_pad_x = next_pad_circle_x;
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current_pad_entry->circle_pad_y = next_pad_circle_y;
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pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
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pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
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// If we just updated index 0, provide a new timestamp
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if (shared_mem->pad.index == 0) {
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@ -124,39 +87,15 @@ void PadUpdateComplete() {
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shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
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}
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// Signal both handles when there's an update to Pad or touch
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g_event_pad_or_touch_1->Signal();
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g_event_pad_or_touch_2->Signal();
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}
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void TouchPress(u16 x, u16 y) {
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next_touch_x = x;
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next_touch_y = y;
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}
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void TouchRelease() {
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next_touch_x = 0;
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next_touch_y = 0;
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}
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void TouchUpdateComplete() {
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SharedMem* shared_mem = GetSharedMem();
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if (shared_mem == nullptr)
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return;
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shared_mem->touch.index = next_touch_index;
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++next_touch_index %= shared_mem->touch.entries.size();
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// Get the current touch entry
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TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
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TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
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bool pressed = false;
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// Set touchpad position
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current_touch_entry->x = next_touch_x;
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current_touch_entry->y = next_touch_y;
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// TODO(bunnei): Verify this behavior on real hardware
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current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
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std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
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touch_entry->valid = pressed ? 1 : 0;
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// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
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@ -194,6 +133,9 @@ void HIDInit() {
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g_shared_mem = SharedMemory::Create("HID:SharedMem");
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next_pad_index = 0;
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next_touch_index = 0;
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// Create event handles
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g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
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g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
|
||||
@ -203,8 +145,8 @@ void HIDInit() {
|
||||
}
|
||||
|
||||
void HIDShutdown() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
} // namespace HID
|
||||
|
||||
} // namespace Service
|
||||
|
@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
|
||||
*/
|
||||
void GetIPCHandles(Interface* self);
|
||||
|
||||
/**
|
||||
* Sets a Pad state (button or button combo) as pressed
|
||||
* @param pad_state PadState data indicating which buttons have been pressed
|
||||
*/
|
||||
void PadButtonPress(const PadState& pad_state);
|
||||
|
||||
/**
|
||||
* Sets a Pad state (button or button combo) as released
|
||||
* @param pad_state PadState data indicating which buttons have been released
|
||||
*/
|
||||
void PadButtonRelease(const PadState& pad_state);
|
||||
|
||||
/**
|
||||
* Called after all Pad changes to be included in this update have been made, including both Pad
|
||||
* key changes and analog circle Pad changes.
|
||||
*/
|
||||
void PadUpdateComplete();
|
||||
|
||||
/**
|
||||
* Signal that the touchpad has been pressed
|
||||
* @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
|
||||
* @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
|
||||
*/
|
||||
void TouchPress(u16 x, u16 y);
|
||||
|
||||
/// Signal that touchpad has been released
|
||||
void TouchRelease();
|
||||
|
||||
/// Signal that touchpad updates have been completed
|
||||
void TouchUpdateComplete();
|
||||
/// Checks for user input updates
|
||||
void HIDUpdate();
|
||||
|
||||
/// Initialize HID service
|
||||
void HIDInit();
|
||||
|
||||
/// Shutdown HID service
|
||||
void HIDShutdown();
|
||||
|
||||
}
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hle/service/dsp_dsp.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
|
||||
// this. Certain games expect this to be periodically signaled.
|
||||
DSP_DSP::SignalInterrupt();
|
||||
|
||||
// Check for user input updates
|
||||
Service::HID::HIDUpdate();
|
||||
|
||||
// Reschedule recurrent event
|
||||
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user