mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 16:05:07 +01:00
video_core: add workarounds to enable GLES support
video_core: shorten GetGLSLVersionString video_core: make GLES version and extensions consistent video_core: move some logic to LoadShader video_core: deduplicate fragment shader precision specifier
This commit is contained in:
parent
cd21abe50f
commit
d63acfc1e9
@ -41,6 +41,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_vars.cpp
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renderer_opengl/gl_vars.h
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renderer_opengl/pica_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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@ -28,6 +28,7 @@
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@ -50,6 +51,17 @@ static constexpr std::array<FormatTuple, 5> fb_format_tuples = {{
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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// Same as above, with minor changes for OpenGL ES. Replaced
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// GL_UNSIGNED_INT_8_8_8_8 with GL_UNSIGNED_BYTE and
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// GL_BGR with GL_RGB
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static constexpr std::array<FormatTuple, 5> fb_format_tuples_oes = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // RGBA8
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{GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // RGB8
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // RGB5A1
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // RGB565
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
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}};
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static constexpr std::array<FormatTuple, 4> depth_format_tuples = {{
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16
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{},
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@ -63,6 +75,9 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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const SurfaceType type = SurfaceParams::GetFormatType(pixel_format);
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if (type == SurfaceType::Color) {
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ASSERT(static_cast<std::size_t>(pixel_format) < fb_format_tuples.size());
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if (GLES) {
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return fb_format_tuples_oes[static_cast<unsigned int>(pixel_format)];
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}
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return fb_format_tuples[static_cast<unsigned int>(pixel_format)];
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} else if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
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std::size_t tuple_idx = static_cast<std::size_t>(pixel_format) - 14;
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@ -72,6 +87,77 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
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return tex_tuple;
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}
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/**
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* OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the
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* texture to a framebuffer.
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* Originally from https://github.com/apitrace/apitrace/blob/master/retrace/glstate_images.cpp
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*/
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static inline void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum type,
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GLint height, GLint width, GLint depth, GLubyte* pixels) {
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memset(pixels, 0x80, height * width * 4);
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GLenum texture_binding = GL_NONE;
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switch (target) {
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case GL_TEXTURE_2D:
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texture_binding = GL_TEXTURE_BINDING_2D;
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break;
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
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break;
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case GL_TEXTURE_3D_OES:
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texture_binding = GL_TEXTURE_BINDING_3D_OES;
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default:
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return;
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}
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GLint texture = 0;
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glGetIntegerv(texture_binding, &texture);
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if (!texture) {
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return;
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}
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GLint prev_fbo = 0;
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GLuint fbo = 0;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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switch (target) {
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case GL_TEXTURE_2D:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status != GL_FRAMEBUFFER_COMPLETE) {
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LOG_DEBUG(Render_OpenGL, "Framebuffer is incomplete, status: {:X}", status);
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}
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glReadPixels(0, 0, width, height, format, type, pixels);
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break;
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}
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case GL_TEXTURE_3D_OES:
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for (int i = 0; i < depth; i++) {
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glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture,
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level, i);
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glReadPixels(0, 0, width, height, format, type, pixels + 4 * i * width * height);
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}
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break;
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}
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glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
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glDeleteFramebuffers(1, &fbo);
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}
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template <typename Map, typename Interval>
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constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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return boost::make_iterator_range(map.equal_range(interval));
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@ -841,7 +927,12 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
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state.Apply();
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glActiveTexture(GL_TEXTURE0);
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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if (GLES) {
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GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, height, width, 0,
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&gl_buffer[buffer_offset]);
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} else {
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glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
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}
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} else {
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state.ResetTexture(texture.handle);
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state.draw.read_framebuffer = read_fb_handle;
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@ -982,16 +1073,15 @@ RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
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d24s8_abgr_buffer.Create();
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d24s8_abgr_buffer_size = 0;
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const char* vs_source = R"(
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#version 330 core
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std::string vs_source = R"(
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const vec2 vertices[4] = vec2[4](vec2(-1.0, -1.0), vec2(1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0));
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void main() {
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gl_Position = vec4(vertices[gl_VertexID], 0.0, 1.0);
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}
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)";
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const char* fs_source = R"(
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#version 330 core
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std::string fs_source = GLES ? fragment_shader_precision_OES : "";
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fs_source += R"(
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uniform samplerBuffer tbo;
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uniform vec2 tbo_size;
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uniform vec4 viewport;
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@ -1004,7 +1094,7 @@ void main() {
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color = texelFetch(tbo, tbo_offset).rabg;
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}
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)";
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d24s8_abgr_shader.Create(vs_source, fs_source);
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d24s8_abgr_shader.Create(vs_source.c_str(), fs_source.c_str());
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OpenGLState state = OpenGLState::GetCurState();
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GLuint old_program = state.draw.shader_program;
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@ -18,6 +18,7 @@
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#include "video_core/renderer_opengl/gl_shader_decompiler.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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#include "video_core/video_core.h"
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using Pica::FramebufferRegs;
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@ -1250,7 +1251,6 @@ std::string GenerateFragmentShader(const PicaFSConfig& config, bool separable_sh
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const auto& state = config.state;
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std::string out = R"(
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#version 330 core
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#extension GL_ARB_shader_image_load_store : enable
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#extension GL_ARB_shader_image_size : enable
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#define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size))
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@ -1260,10 +1260,16 @@ std::string GenerateFragmentShader(const PicaFSConfig& config, bool separable_sh
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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if (GLES) {
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out += fragment_shader_precision_OES;
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}
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out += GetVertexInterfaceDeclaration(false, separable_shader);
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out += R"(
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#ifndef CITRA_GLES
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in vec4 gl_FragCoord;
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#endif // CITRA_GLES
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out vec4 color;
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@ -1300,13 +1306,13 @@ float LookupLightingLUT(int lut_index, int index, float delta) {
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float LookupLightingLUTUnsigned(int lut_index, float pos) {
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int index = clamp(int(pos * 256.0), 0, 255);
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float delta = pos * 256.0 - index;
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float delta = pos * 256.0 - float(index);
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return LookupLightingLUT(lut_index, index, delta);
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}
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float LookupLightingLUTSigned(int lut_index, float pos) {
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int index = clamp(int(pos * 128.0), -128, 127);
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float delta = pos * 128.0 - index;
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float delta = pos * 128.0 - float(index);
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if (index < 0) index += 256;
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return LookupLightingLUT(lut_index, index, delta);
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}
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@ -1494,10 +1500,10 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Negate the condition if we have to keep only the pixels outside the scissor box
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if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
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out += "!";
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out += "(gl_FragCoord.x >= scissor_x1 && "
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"gl_FragCoord.y >= scissor_y1 && "
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"gl_FragCoord.x < scissor_x2 && "
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"gl_FragCoord.y < scissor_y2)) discard;\n";
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out += "(gl_FragCoord.x >= float(scissor_x1) && "
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"gl_FragCoord.y >= float(scissor_y1) && "
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"gl_FragCoord.x < float(scissor_x2) && "
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"gl_FragCoord.y < float(scissor_y2))) discard;\n";
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}
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// After perspective divide, OpenGL transform z_over_w from [-1, 1] to [near, far]. Here we use
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@ -1529,7 +1535,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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if (state.fog_mode == TexturingRegs::FogMode::Fog) {
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// Get index into fog LUT
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if (state.fog_flip) {
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out += "float fog_index = (1.0 - depth) * 128.0;\n";
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out += "float fog_index = (1.0 - float(depth)) * 128.0;\n";
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} else {
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out += "float fog_index = depth * 128.0;\n";
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}
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@ -1591,7 +1597,7 @@ do {
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}
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std::string GenerateTrivialVertexShader(bool separable_shader) {
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std::string out = "#version 330 core\n";
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std::string out = "";
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if (separable_shader) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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@ -1626,8 +1632,10 @@ void main() {
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normquat = vert_normquat;
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view = vert_view;
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gl_Position = vert_position;
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#if !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)
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gl_ClipDistance[0] = -vert_position.z; // fixed PICA clipping plane z <= 0
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gl_ClipDistance[1] = dot(clip_coef, vert_position);
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#endif // !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)
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}
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)";
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@ -1636,7 +1644,7 @@ void main() {
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std::optional<std::string> GenerateVertexShader(const Pica::Shader::ShaderSetup& setup,
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const PicaVSConfig& config, bool separable_shader) {
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std::string out = "#version 330 core\n";
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std::string out = "";
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if (separable_shader) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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@ -1744,9 +1752,12 @@ struct Vertex {
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semantic(VSOutputAttributes::POSITION_Y) + ", " +
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semantic(VSOutputAttributes::POSITION_Z) + ", " +
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semantic(VSOutputAttributes::POSITION_W) + ");\n";
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semantic(VSOutputAttributes::POSITION_W) + ");\n";
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out += " gl_Position = vtx_pos;\n";
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out += "#if !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)\n";
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out += " gl_ClipDistance[0] = -vtx_pos.z;\n"; // fixed PICA clipping plane z <= 0
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out += " gl_ClipDistance[1] = dot(clip_coef, vtx_pos);\n\n";
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out += " gl_ClipDistance[1] = dot(clip_coef, vtx_pos);\n";
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out += "#endif // !defined(CITRA_GLES) || defined(GL_EXT_clip_cull_distance)\n\n";
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out += " vec4 vtx_quat = GetVertexQuaternion(vtx);\n";
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out += " normquat = mix(vtx_quat, -vtx_quat, bvec4(quats_opposite));\n\n";
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@ -1789,7 +1800,7 @@ void EmitPrim(Vertex vtx0, Vertex vtx1, Vertex vtx2) {
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};
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std::string GenerateFixedGeometryShader(const PicaFixedGSConfig& config, bool separable_shader) {
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std::string out = "#version 330 core\n";
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std::string out = "";
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if (separable_shader) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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}
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@ -1824,7 +1835,7 @@ void main() {
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std::optional<std::string> GenerateGeometryShader(const Pica::Shader::ShaderSetup& setup,
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const PicaGSConfig& config,
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bool separable_shader) {
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std::string out = "#version 330 core\n";
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std::string out = "";
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if (separable_shader) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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@ -2,15 +2,33 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <array>
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#include <string>
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#include <vector>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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namespace OpenGL {
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GLuint LoadShader(const char* source, GLenum type) {
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const std::string version = GLES ? R"(
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#version 310 es
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#define CITRA_GLES
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#if defined(GL_ANDROID_extension_pack_es31a)
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#extension GL_ANDROID_extension_pack_es31a : enable
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#endif // defined(GL_ANDROID_extension_pack_es31a)
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#if defined(GL_EXT_clip_cull_distance)
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#extension GL_EXT_clip_cull_distance : enable
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#endif // defined(GL_EXT_clip_cull_distance)
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)"
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: "#version 330\n";
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const char* debug_type;
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switch (type) {
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case GL_VERTEX_SHADER:
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@ -26,8 +44,9 @@ GLuint LoadShader(const char* source, GLenum type) {
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UNREACHABLE();
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}
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std::array<const char*, 2> src_arr{version.data(), source};
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GLuint shader_id = glCreateShader(type);
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glShaderSource(shader_id, 1, &source, nullptr);
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glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr);
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LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
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glCompileShader(shader_id);
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@ -44,7 +63,7 @@ GLuint LoadShader(const char* source, GLenum type) {
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} else {
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LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type,
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&shader_error[0]);
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LOG_ERROR(Render_OpenGL, "Shader source code:\n{}", source);
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LOG_ERROR(Render_OpenGL, "Shader source code:\n{}{}", src_arr[0], src_arr[1]);
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}
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}
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return shader_id;
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@ -9,6 +9,17 @@
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namespace OpenGL {
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// High precision may or may not supported in GLES3. If it isn't, use medium precision instead.
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static constexpr char fragment_shader_precision_OES[] = R"(
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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precision highp samplerBuffer;
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#else
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precision mediump float;
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precision mediump samplerBuffer;
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#endif // GL_FRAGMENT_PRECISION_HIGH
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)";
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/**
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* Utility function to create and compile an OpenGL GLSL shader
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* @param source String of the GLSL shader program
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@ -6,6 +6,7 @@
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_vars.h"
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namespace OpenGL {
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@ -193,8 +194,13 @@ void OpenGLState::Apply() const {
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glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
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}
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if (logic_op != cur_state.logic_op) {
|
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glLogicOp(logic_op);
|
||||
// GLES3 does not support glLogicOp
|
||||
if (!GLES) {
|
||||
if (logic_op != cur_state.logic_op) {
|
||||
glLogicOp(logic_op);
|
||||
}
|
||||
} else {
|
||||
LOG_TRACE(Render_OpenGL, "glLogicOps are unimplemented...");
|
||||
}
|
||||
|
||||
// Textures
|
||||
@ -319,12 +325,14 @@ void OpenGLState::Apply() const {
|
||||
}
|
||||
|
||||
// Clip distance
|
||||
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
|
||||
if (clip_distance[i] != cur_state.clip_distance[i]) {
|
||||
if (clip_distance[i]) {
|
||||
glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
} else {
|
||||
glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
if (!GLES || GLAD_GL_EXT_clip_cull_distance) {
|
||||
for (size_t i = 0; i < clip_distance.size(); ++i) {
|
||||
if (clip_distance[i] != cur_state.clip_distance[i]) {
|
||||
if (clip_distance[i]) {
|
||||
glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
} else {
|
||||
glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
9
src/video_core/renderer_opengl/gl_vars.cpp
Normal file
9
src/video_core/renderer_opengl/gl_vars.cpp
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
|
||||
namespace OpenGL {
|
||||
bool GLES;
|
||||
}
|
9
src/video_core/renderer_opengl/gl_vars.h
Normal file
9
src/video_core/renderer_opengl/gl_vars.h
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright 2019 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace OpenGL {
|
||||
extern bool GLES;
|
||||
}
|
@ -21,14 +21,13 @@
|
||||
#include "core/tracer/recorder.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
static const char vertex_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 vert_position;
|
||||
in vec2 vert_tex_coord;
|
||||
out vec2 frag_tex_coord;
|
||||
@ -50,8 +49,6 @@ void main() {
|
||||
)";
|
||||
|
||||
static const char fragment_shader[] = R"(
|
||||
#version 150 core
|
||||
|
||||
in vec2 frag_tex_coord;
|
||||
out vec4 color;
|
||||
|
||||
@ -279,7 +276,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
||||
0.0f);
|
||||
|
||||
// Link shaders and get variable locations
|
||||
shader.Create(vertex_shader, fragment_shader);
|
||||
if (GLES) {
|
||||
std::string frag_source(fragment_shader_precision_OES);
|
||||
frag_source += fragment_shader;
|
||||
shader.Create(vertex_shader, frag_source.data());
|
||||
} else {
|
||||
shader.Create(vertex_shader, fragment_shader);
|
||||
}
|
||||
state.draw.shader_program = shader.handle;
|
||||
state.Apply();
|
||||
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
|
||||
@ -344,7 +347,7 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
case GPU::Regs::PixelFormat::RGBA8:
|
||||
internal_format = GL_RGBA;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
|
||||
texture.gl_type = GLES ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_8_8_8_8;
|
||||
break;
|
||||
|
||||
case GPU::Regs::PixelFormat::RGB8:
|
||||
@ -353,7 +356,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
// mostly everywhere) for words or half-words.
|
||||
// TODO: check how those behave on big-endian processors.
|
||||
internal_format = GL_RGB;
|
||||
texture.gl_format = GL_BGR;
|
||||
|
||||
// GLES Dosen't support BGR , Use RGB instead
|
||||
texture.gl_format = GLES ? GL_RGB : GL_BGR;
|
||||
texture.gl_type = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
@ -555,7 +560,7 @@ Core::System::ResultStatus RendererOpenGL::Init() {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorGenericDrivers;
|
||||
}
|
||||
|
||||
if (!GLAD_GL_VERSION_3_3) {
|
||||
if (!(GLAD_GL_VERSION_3_3 || GLAD_GL_ES_VERSION_3_1)) {
|
||||
return Core::System::ResultStatus::ErrorVideoCore_ErrorBelowGL33;
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "core/settings.h"
|
||||
#include "video_core/pica.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_vars.h"
|
||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
@ -36,6 +37,8 @@ Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& mem
|
||||
g_memory = &memory;
|
||||
Pica::Init();
|
||||
|
||||
OpenGL::GLES = Settings::values.use_gles;
|
||||
|
||||
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
|
||||
Core::System::ResultStatus result = g_renderer->Init();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user