mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
This commit is contained in:
parent
fb597b6d68
commit
d65b42a69a
@ -66,7 +66,6 @@ void Config::ReadValues() {
|
|||||||
Settings::values.pad_cright_key = glfw_config->GetInteger("Controls", "pad_cright", GLFW_KEY_L);
|
Settings::values.pad_cright_key = glfw_config->GetInteger("Controls", "pad_cright", GLFW_KEY_L);
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
|
|
||||||
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
|
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
|
||||||
|
|
||||||
// Renderer
|
// Renderer
|
||||||
|
@ -49,7 +49,6 @@ void Config::ReadValues() {
|
|||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
|
||||||
qt_config->beginGroup("Core");
|
qt_config->beginGroup("Core");
|
||||||
Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 30).toInt();
|
|
||||||
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
|
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
|
||||||
@ -102,7 +101,6 @@ void Config::SaveValues() {
|
|||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
|
||||||
qt_config->beginGroup("Core");
|
qt_config->beginGroup("Core");
|
||||||
qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate);
|
|
||||||
qt_config->setValue("frame_skip", Settings::values.frame_skip);
|
qt_config->setValue("frame_skip", Settings::values.frame_skip);
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
|
|
||||||
|
@ -30,8 +30,8 @@ Regs g_regs;
|
|||||||
|
|
||||||
/// True if the current frame was skipped
|
/// True if the current frame was skipped
|
||||||
bool g_skip_frame;
|
bool g_skip_frame;
|
||||||
/// 268MHz / gpu_refresh_rate frames per second
|
/// 268MHz CPU clocks / 60Hz frames per second
|
||||||
static u64 frame_ticks;
|
const u64 frame_ticks = 268123480ull / 60;
|
||||||
/// Event id for CoreTiming
|
/// Event id for CoreTiming
|
||||||
static int vblank_event;
|
static int vblank_event;
|
||||||
/// Total number of frames drawn
|
/// Total number of frames drawn
|
||||||
@ -357,7 +357,6 @@ void Init() {
|
|||||||
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
|
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
|
||||||
framebuffer_sub.active_fb = 0;
|
framebuffer_sub.active_fb = 0;
|
||||||
|
|
||||||
frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
|
|
||||||
last_skip_frame = false;
|
last_skip_frame = false;
|
||||||
g_skip_frame = false;
|
g_skip_frame = false;
|
||||||
frame_count = 0;
|
frame_count = 0;
|
||||||
|
@ -35,7 +35,6 @@ struct Values {
|
|||||||
int pad_cright_key;
|
int pad_cright_key;
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
int gpu_refresh_rate;
|
|
||||||
int frame_skip;
|
int frame_skip;
|
||||||
|
|
||||||
// Data Storage
|
// Data Storage
|
||||||
|
Loading…
Reference in New Issue
Block a user